I tried setting; Once="false" Auto="true" DelayMilliseconds="2000" and was hoping for the animation would repeat after 2000 ms..
But it only runs once.
So, I tested added a Timer that calls: _animate.Run() every X seconds, but it wont run..
Tested added: await InvokeAsync(async () => _animate.Run() + StateHasChanged(); }); in the Elapsed event of the timer..
But nothing gets the animation to repeat/run-again.
If add a button and add _animate.Run() ... that would probably work.. but..
What am I missing?
Another questions, Easing, I guess that occurs after the Animation? but setting it to ex. EaseInBackEasing, has no effect.
I added a simple animation and that works, but I want it to repeat every X seconds..
<Animate @ref="@_animate" Animation="Animations.SlideLeft"> Again...Please..
I tried setting; Once="false" Auto="true" DelayMilliseconds="2000" and was hoping for the animation would repeat after 2000 ms.. But it only runs once.
So, I tested added a Timer that calls: _animate.Run() every X seconds, but it wont run.. Tested added: await InvokeAsync(async () => _animate.Run() + StateHasChanged(); }); in the Elapsed event of the timer.. But nothing gets the animation to repeat/run-again.
If add a button and add _animate.Run() ... that would probably work.. but..
What am I missing?
Another questions, Easing, I guess that occurs after the Animation? but setting it to ex. EaseInBackEasing, has no effect.