Megafunk / MassSample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
MIT License
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Mass saving/load (serialization) example #10

Open Megafunk opened 2 years ago

Megafunk commented 2 years ago

Surely it's possible to store the struct data using the normal serialization.

Questions: Would it preserve entity IDs easily? If not, what about shared fragments and the like? Could certain entities be excluded? Perhaps a simple tag?