Megafunk / MassSample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
MIT License
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First person projectile shooter setup collides with self if aiming up/down #12

Closed Megafunk closed 2 years ago

Megafunk commented 2 years ago

I need to add a simple way to make the line trace setup add our capsule to its IgnoredActors. Thinking of just creating a simple "owning actor" setup that would set it when spawned.

Megafunk commented 2 years ago

Hardcoded BP function lib to slap it in there. I think later it will have an initialization observer to set up the queryparams and maybe even split off the rarely-changed params to a shared fragment.