Megafunk / MassSample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
MIT License
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Mass Blueprint integration #14

Open Megafunk opened 2 years ago

Megafunk commented 2 years ago

So far pretty much nothing in Mass is exposed to BP except for Mass Agents/actor pooling. It's definitely primarily intended to be used by C++ programmers but I don't see why it can't be exposed to BP to an extent. Full on BP ticking would kind of defeat the purpose so it would likely be limited to event-ish gameplay code.

For the future...

Perhaps some more random extra module-specific functionality if it ever seems useful.

Megafunk commented 2 years ago

Processor/phase setup already exposed (thankfully)

Megafunk commented 1 year ago

BP observers and some messy but usable fragment getting is in!

Megafunk commented 1 year ago

Instanced struct support is in 5.1!!!!!!!!!! Weeeee!!