Open zompi2 opened 4 months ago
What does adding reflection to the float in FLifeTimeFragment help with exactly? I assume it's needed for hashing of some sort?
Actually I think it doesn't help with anything in particular, but in the next example the float Distance
is marked as an UPROPERTY too and I thought it'd be good to keep things consistent.
Hey @zompi2 the point on having divergent examples is to show that you are not forced to make the variables in fragments UPROPERTY(es).
Ok, I understand now. I removed that UPROPERTY. Just added an extra space, because for someone new (like myself) the GENERATED_BODY right over the variable looked odd :)
const UWorld&
instad ofUWorld&