is there any way to make mass entity convert to actor based on same types of actor. now it is based on LOD. Icreate a tower defense game and the tower can spawn bullet to attack enemy. when i leave far away to the tower, the enemy will show ISM and the tower cannot attack.
is there any way to make mass entity convert to actor based on same types of actor. now it is based on LOD. Icreate a tower defense game and the tower can spawn bullet to attack enemy. when i leave far away to the tower, the enemy will show ISM and the tower cannot attack.