Megasploot / Dungeondraft

a sleek tabletop encounter mapping tool for Windows 10
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Universal VTT Export with crop results in incorrect wall locations #46

Open Thorarin opened 2 years ago

Thorarin commented 2 years ago

Version: 1.0.3.2

While exporting the second floor of a building I recreated, I cropped the output to reduce the map size somewhat. It appears that this cropping is not taken into account for the wall coordinates that are exported. At least, when I import the file in Foundry VTT, all the walls are offset to the bottom-right by the amount cropped.

Presumably this would also happen for things like light sources, but my export had none.