Megasteakman / MegaMocapVR

A SteamVR powered mocap solution for Unreal Engine
GNU General Public License v3.0
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Metahuman dislocated neck and wrists rotation. #22

Closed kuroderuta closed 2 years ago

kuroderuta commented 2 years ago

I’m using the HMD capture with index headset and controllers as well as 4 vive trackers (chest, pelvis, feet). After calibrating the neck on my metahuman gets longer and leans forward. I have tried a couple of things like making myself smaller or larger and changing the position of the chest tracker to make the neck look natural but none of that worked. Similarly I cannot get the wrists rotation right, they are always pointing downwards relative to the arm no matter the position during calibration.

Megasteakman commented 2 years ago

Your test since this was submitted look pretty good. Can I close this issue?