Closed Megasteakman closed 3 years ago
When using the spectator camera with a game controller to rotate the playspace, XYZ translations aren't rotated to match.
For example, rotating the playspace 180 degrees would mean that moving left in the VR space would end up moving right in the system.
Fixed on commit: a82c305ffd0c46fb270d6e0d169bc90aea38dd7f
rotating the camera rotates the 'playspace,' so physical movement IRL will translate properly in relation to the new camera forward.
When using the spectator camera with a game controller to rotate the playspace, XYZ translations aren't rotated to match.
For example, rotating the playspace 180 degrees would mean that moving left in the VR space would end up moving right in the system.