Closed chuckster97 closed 1 year ago
Unfortunately I don't have those devices yet, but I have applied for funding to get them.
My concern is that including some of these might cause compiler errors if people don't get the right SDKs from these companies, and the friction is already pretty high from what I've seen from first time users. I think it would be pretty easy for you to replace the control rig with whatever body pose those systems give you (and I assume in the case of slime, they would show up as steamvr devices, so should be usable with livelink xr?)
SlimeVR should be supported out of the box due to it having a SteamVR Driver. :)
Can you add support for mocap suits like perception neuron, slimevr, and similar