Megasteakman / MegaMocapVR

A SteamVR powered mocap solution for Unreal Engine
GNU General Public License v3.0
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Movement Actor Calibration #6

Closed Megasteakman closed 2 years ago

Megasteakman commented 3 years ago

Very odd behavior when starting actor mode with the movement actor. If you calibrate the actor with any rotation (if it is now 0,0,0, in rotation) then the walk animations and character capsule rotation won't match the actor.

Megasteakman commented 2 years ago

I just used a construction script to lock the rotation of the actor. That will teach them.