Megasteakman / MegaMocapVR

A SteamVR powered mocap solution for Unreal Engine
GNU General Public License v3.0
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Playerpawn issue #9

Closed JourneyingDude closed 2 years ago

JourneyingDude commented 3 years ago

So I downloaded the code and I'm running through the initial set up. I unzipped the source files and copied them into my project content folder. The playerpawn.usset is there but when I open the project it doesn't show at all. I'm using the updated UE5... I haven't tried in 4.27 yet... wondering if you had a suggestion.

JourneyingDude commented 3 years ago

I just tried in 4.27 and it seems to work...

Megasteakman commented 3 years ago

It's possible that the latest push I did that upgraded the project to 4.27 has something in it that hasn't been merged over to the UE5 preview yet? Maybe try using a previous version of the project.

JourneyingDude commented 3 years ago

Yeah it seems to be fine in 4.27... Though I'm having issues with the player height and locations adjusting to the mocap actor height... I'm using vive trackers on the hip and head, and not on the chest with others on the arms and feet. The Head seems to squish into the body and the arms droop down. Any thoughts?

Megasteakman commented 3 years ago

Are you using a metahuman skeleton? I've noticed that they seem to swap out scales on the fly, which is making it difficult to set up fake trackers during control rig set up. This makes it really hard to use those without pelvis, chest and head trackers. I'm trying to redo that entire control rig, but am not having much luck.

Otherwise, for CC3 character I find these are important import options. CharacterCreatorImportSettings

JourneyingDude commented 3 years ago

Thanks for that info ... Yes it is a Metahuman I'm using. Maybe I'll do an upper body test with a chest strap... see if that solves the issue.

JourneyingDude commented 3 years ago

So I was able to get another tracker and problem resolved. However a new one cropped up. I'm having trouble getting the Take Recorder and the motion capture to work together. It will record then give an error involving the beard/ hair on the Metahuman. It crashes and doesn't save the take. And interestingly if I try to add the Metahuman actor to a sequence after it causes crash... Again thank you for any help.

Megasteakman commented 2 years ago

Sorry for the delay: I possibly just encountered the error your were talking about. I found that if it asks you to rebuild the character after recording a metahuman, try selecting 'No.' 50% of the time, it won't crash, and the animation will actually be saved. Sorry, that's the best I can determine for now.

JourneyingDude commented 2 years ago

Thanks Yeah I'll give that a try.

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Closed #9 https://github.com/Megasteakman/VRMocap/issues/9.

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