Prototype 1 definitely lacked in the creative elements. It was way to simply and I underestimated myself and Unity as a whole. I let my insecurities get the best of me and didn't delve further into what Unity, and other assets and packages could do.
However, I wouldn't deem this Prototype a failure, but a learning experience. I will use more available assets and discover what spaces can do to affect the foreshadowing and tone of a game. I will also research better lighting sources.
Out of the multiple answers, most players wanted more imposing characters, and in fact actual character over shapes, as the "enemies" in Prototype 1 didn't really give any feeling of fear. The only slight bit of fear was the long narrow hallway.
Design-wise, it required work. But these are what these prototypes are for. I was a little discouraged, but I just have to remind myself that I'm a beginner in Unity. I will learn, and I will become better.
Prototype 1 definitely lacked in the creative elements. It was way to simply and I underestimated myself and Unity as a whole. I let my insecurities get the best of me and didn't delve further into what Unity, and other assets and packages could do.
However, I wouldn't deem this Prototype a failure, but a learning experience. I will use more available assets and discover what spaces can do to affect the foreshadowing and tone of a game. I will also research better lighting sources.
Out of the multiple answers, most players wanted more imposing characters, and in fact actual character over shapes, as the "enemies" in Prototype 1 didn't really give any feeling of fear. The only slight bit of fear was the long narrow hallway.
Design-wise, it required work. But these are what these prototypes are for. I was a little discouraged, but I just have to remind myself that I'm a beginner in Unity. I will learn, and I will become better.