Open Roby1164 opened 1 year ago
Recipe conflicts are inevitable in modpacks. It's not up to mod makers to prevent them but to modpack makers. Anybody can tweak recipes with datapacks
I understand, but it's strange, other mods have the same items, but they don't create problems, and there is the possibility of choosing which one to craft. I have a doubt that it is connected to the use of REI, which by not correctly recognizing your mod, prevents you from creating it.
Then I would like to ask you if it is possible to insert in the translation file, the text of the config, of the mod menu, so as to possibly also create the translation in the various languages, having it only in English, without the possibility of adding a translation is limiting, for many.
No recipes are all done with jsons. There's nothing setting this mod apart from others. If you want to get rid of recipe conflicts without making a datapakc you should use polymorph mod
As for translations no as the comments of the configs themselves are saved on the config file itself which Is meant to also work when opened by hand
Ok, but there is still a problem, create the label, place it on the crates, with image and name, but after exiting the game and reentering, the labels are all empty.
What version?
latest labels-1.20-1.16-fabric
Unfortunately it comes into a crafting conflict, with the " letsdo-candlelight", I attach a screen shot, where you can see the problem