Closed ffuentesm closed 10 months ago
you can scale the gui up via config
also al guis are the same exact pixel perfect scale, scaling up is ery unconventional and non trivial to do actualy so that image down there is deceiving as that too is pixel perfect scale, just using a way bigger gui scale then the one from image above (look at the hotbar, in the image uptop is so tiny and hard to see). Thats more or less as big as i see the atlas on my screen , 1080p with the game guiscale set to 4. we tried havin it book view but the map unlike antique snt transparent so the middle section ends up looing weird as the line in between pages cant be slown and it would be just a big horizontal map rectange. might give it a second shot just so it can utilize a bit of the horizontal space aswell but the space to be gained isnt that big taking the scaling config into account
Thanks, the open book map view helps a lot. Now the only weird this is that dragging that is not Consistent. If I move the cursor 1inch, the map moves 2 inches.
Yeah when zoomed in its a bit wonky I need to improve the math
also fixed
Would be possible to have the world map be a rectangle, like if you were opening a book? The current square view is a bit limiting and small for the game screen, it feels like looking at the minimap.![image](https://github.com/MehVahdJukaar/mapatlases-neoforge/assets/44974827/249d32d0-f0b4-4071-9f46-82a33a943070)
Could you have it be similar to Antique Atlas visualization? Just the extra space of seeing two pages instead of a single one would facilitate a lot during the experience.![635593944559692128](https://github.com/MehVahdJukaar/mapatlases-neoforge/assets/44974827/14917cb2-656e-46e6-a9e5-fa7c5dec4d18)