Closed NeonCranberries closed 5 months ago
hm I'll look into it
so the game works like this: if biome has special biome effect it gets those. if not it gets the colormap grass color THEN if biome has some extra biome color effect function (just swamp has that), it uses that to transform the color calculated above. I'm not sure what i should do here. EIther nuke the special effect function when a new color is applied or allow one to customize that with a math function
oh update, aparently it already is customizable. you need to add "grass_color_modifier" with one of these values
Ahh that worked...Thank you! And sorry to bother you.
I'm trying to change the swamp biome values and everything seems to be working except for the grass_color
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I do realize the swamp is special in how it has two different grass colors but am unsure how I would account for that for this to work.