Closed VindSole closed 6 months ago
Send your pack. Also be sure you aren't using sodium
I’m using sodium, didn’t know there were conflicts with it.
Use embeddium
Just tried again with embeddium and it still doesn't seem to work, here is the resource pack i'm testing this on, changed foliage and grass color on the cherry grove https://drive.google.com/file/d/1Ev6AglJDRAEt32MkEa4ezGpqpT3z_JnP/view?usp=sharing
that link you sent is private. Also are you sure about this? out of all colors that can be changed foliage and grass are the only 2 that dont need an extra mod for it as vanilla already has 2 textures for their colormaps
Sorry, fixed link. With colormaps it's hard to know which pixel a given biome uses, cherry grove requires replacing the whole default .json file so yeah Imo it's handy to have these modifiable in polytone.
So ill test that. However if you want to have all those colors in a single file you could use a colormap with grid format instead, using a custom biome_id_mapper to assing each pixel a biome
Also i need to know which version you are using
Ok I can confirm this issue. I thought that embeddium was not affected by it but aparently it too doesnt look at those colors. I'll contact the author and see what can be done. This means that the colors wont work with embeddium or sodium but might with a future update of embeddium
Actually are you sure you tried with the very latest version of embeddium? this is supposed to not be an issue with that very version
Tried the grid format with sodium, corrupts the entire game, will try with embeddium,
Using 1.20.6, embeddium 0.3.19, polytone 1.18.11, latest version of everything.
elaborate on buggy as hell. I worked today with 2 other people both using it with sodium. Also tested it myself today too with embeddium that time. Question above refers to the biome modifiers. Sodium completely ignores those vanilla objects. Embeddium 0.3.19 is supposed to work ok with them
Blocks start rendering with random textures on sodium That's odd, tried a grid water colormap and it doesn't look correct on embeddium either.
tried with a fresh instance with only embeddium and polytone.
send your pack so i can test
that pack you send works fine for me. Other one tho had some issues and there was indeed a problem with embeddium compat. Quite a nightmare as forge+ embeddium + fabric all require very different aproaches so mine had to squeezebetween all of them. Anyways new version of the mod should work. Also has many new features
Seems to work now on embeddium,
Seems like I can't change the above mentioned, neither can data driven colors like cherry grove's. Sky, fog, water and water fog do work.