Open iamthebasher opened 3 months ago
try new version
the redstone is displaying individually now, but is still reading (or applying) the map backwards
Darn it must have read that picture above backward as I thogutb it was correct
It's fixed now on 2.3.12 Thank you!
Custom optifine redstone colours are not loading correctly. The colours that are supposed to be displayed are overridden by neighboring blocks, and when it reads the colourmap, it reads (or at least displays it) backwards (power level 0 displaying the colour for power level 15, etc)
^this first picture was taken in optifine and is displaying correctly
^this second picture was taken in polytone: in the background you can see that the colours are not displaying correctly at all. and in the foreground the yellow/orange colour on the left is supposed to be the blue that it is resting on (opposites on the colormap), and to the right it is supposed to be red but is instead still displaying the orange, and further on the white is displaying orange. And in front of that the redstone is supposed to be white but is instead displaying its opposite: black.
This is the texturepack: https://drive.proton.me/urls/RY7M4RP42M#u8U79wEfwJKT
I either need a fix for the modpack, or a polytone config file that can "manually" set the colours rather than relying on optifine compatability. I tried writing one, but it didn't seem to do anything, I think it's still in the pack attatched.