suggestion: if player exit the grab (no matter escape grab or drop by player), will trigger a cooldown and mark the player who exit the grab a ungrabble status, for both player/monster the cooldown always 0.5s (reduce development works); but in the mean time, the player only can escape after held by other player for 0.5s
suggestion: if player exit the grab (no matter escape grab or drop by player), will trigger a cooldown and mark the player who exit the grab a
ungrabble
status, for both player/monster the cooldown always 0.5s (reduce development works); but in the mean time, the player only can escape after held by other player for 0.5s