Closed kaedys closed 1 year ago
That's quite the list. I'll go through them one by one.
i
nfo button
Numbers is meant to replace that horrid menu. No.isBad
Hediffs
Oft requested, need to do this.
i
nfo button Numbers is meant to replace that horrid menu. No.
But Numbers doesn't display everything, and that info page has additional tabs, like health and permits and such that Numbers doesn't address. The stat pane also often has calculation steps for various stats. It's very common, for example, for me to be looking through my pawns various stats in Numbers and go "wait, why does X have such a high GeneralLaborSpeed?" or "Woah, why's X's medical tend stat so bad?". Having quick access to the i
icon to be able to access those would be super handy.
- Beauty Nope. Corpses have beauty because they are ugly to look at and pawns go sad. Kimmy, no matter how pretty she is, does not have a real beauty stat.
Except...they do? Pawns do have a beauty stat, and it affects their social interactions. That's the entire basis behind traits like Ugly, Pretty, etc, and behind things like the Asthetic Shaper. I'm not talking beauty as in the stat that impacts the Beauty environmental need, I'm talking about the social stat. It's just a straight integer, last I checked, usually ranging between -2 and +2 (default 0, of course).
So you need the trait then, that's different. And maybe see if they are misformed or w/e the social opinion thing is.
Yeah, I oughta do the traits list. There's a submod doing it, but I can do it better. The misformed bit, well, if I do isBad
hediffs, then that'll be covered by that.
It's not just the traits, though, because hediffs can affect it (Asthetic Shaper and Asthetic Nose, plus some modded ones). It's a sum of those, so an Ugly pawn with an Asthetic Nose is back to beauty 0, same as default. And since the "base" social reaction to a pawn is 20x their beauty stat, it can have a pretty considerable impact on interactions and how often that pawn gets in social fights and such.
For Wild Animals, the table cannot be sorted by Manhunter On Damaged chance, and the header for that column also lacks a tooltip.
it seems that in last version you can sort based on that column and there's a tooltip too
Feel free to open a new issue if there are things still missing.
Here are some display elements, broken down by the top-level category (colonists, animals, enemies, etc), that I feel are missing and/or have desired to have displayed:
Colonists
i
icon, for opening that pawn's stat page directly.isBad
Hediffs - the existing hediff display becomes largely useless once you start bionically-augmenting many of your colonists, as it shows up equally for beneficial hediffs as it does for bad ones. Just displaying hediffs marked asisBad
would be helpful for identifying pawns with illnesses, scars, ailments, missing limbs, etc.isBad
Hediff element as well, and have a separate display element for them specifically. Notably, displaying "chemical need" shows up with a half-filled bar even for colonists with no addictions, so you can't really use that to filter on addictions.Enemies
i
icon, for opening that pawn's stat page directly.isBad
Hediffs ask above, for filtering out "damaged goods" in incoming raids when evaluating who you want to, um, "acquire". Same with the addictions one.Animals
i
icon, for opening that pawn's stat page directly.isBad
Hediffs ask above, and the addictions ones. Especially with A Dog Said, this is useful for identifying animals that are good targets for bionic replacement parts. In addition, Pregnancy shows up as a hediff, so it becomes pretty difficult pretty quickly to identify animals that need extra parts, scar removal, etc.Wild Animals
isBad
Hediffs ask above, and maybe the addictions ones (hopefully not too many wild animals getting into your beer supply...). Good for filtering out animals with scars or ailments like Asthma.Miscellaneous/Bugs