You can see it gives up right when it reaches Parsons' ideology. I assume this is because the baby has no ideology, and the mod was written with the (safe before version 1.4) assumption a pawn will always have an ideology.
None of the mod buttons respond at all, meaning the column cannot be removed. To work around this I edited my save game files and deleted Numbers_Ideology from the saved game data:
You can see it gives up right when it reaches Parsons' ideology. I assume this is because the baby has no ideology, and the mod was written with the (safe before version 1.4) assumption a pawn will always have an ideology.
None of the mod buttons respond at all, meaning the column cannot be removed. To work around this I edited my save game files and deleted Numbers_Ideology from the saved game data:
This is a nicer fix than my second plan of murdering the baby, who is less valuable to me than a functional Numbers mod.