Open Jafah opened 1 month ago
Game connection crashes at ItemRepository.cs at line 73 when the swap is called
await _cacheManager.Set(key, item);
The previous write to the database, line 70, goes through and it is persistent between restarting after a crash
So the problem is likely in / with Redis and or caching.
I'll take a look for the Redis part. But my strongest guess is server-client packet order for equip-unequip actions
The packet handeling was my first guess, but it ended on line 73 and i have almost no experience with memory so i thought its probably wrong. But it still needed a restart of the server to be able to rejoin the game since it stated that the user was already connected, so server-sided it may have stopped registering new packets because of a faulty predecessor.
You don't need to restart the server after getting the "you already logged in" message; just try logging in again, and it will succeed. That's another bug related to the unexpected drop of connection. I haven't had a chance to take a deep look yet, but packet order is still my strongest candidate for this issue's root cause.
I also discovered a significant number of bugs with item and inventory management. I’ll open respective issues for those as soon as possible.
What happened?
Swapping an item with another one, by i.e. right clicking armor in your inventory, both items dissappear and the connection is non-responsive
How to reproduce?
right click an item i.e. a weapon when another weapon is equipped
Stacktrace
No response
OS Platform
Windows
Additional Information and Notes
No response