Closed embeddedt closed 2 years ago
Update: I've found that adding mob_grinding_utils
to tileEntityCachedBoundingBoxBlacklist
in the config fixes the issue; this should likely be the default as the block changes its bounding box depending on whether the option is enabled or not.
Is there possibly an efficient trick the mod could use to invalidate its cache automatically when a tile entity is updated? Perhaps every time a GUI is opened or closed? I suspect this will affect any machine-like mod with area-of-effect boxes as well.
In v1.12.2-4.2.3 cached bounding boxes are updated every 100 frames which should fix this issue.
Describe the bug
Entity Culling does not take the area-of-effect box from Mob Grinding Utils blocks into account, leading to them being culled unnecessarily. Perhaps all blocks from the mod should just be blacklisted?
To Reproduce Steps to reproduce the behavior:
Expected behavior
The box should be visible even if the fan block isn't. This works without Entity Culling installed.
Screenshots
Versions Entity Culling: 4.2.1 Forge: 14.23.5.2855 Minecraft: 1.12.2
Other Crash report (upload as a file): N/A Latest log (upload as a file): N/A Singleplayer/Multiplayer: Singleplayer Other mods (that are necessary to produce the bug): Mob Grinding Utils Other mods (that are also installed): Many - this is part of a modpack. OptiFine is not installed. FoamFix and LoliASM are installed.
Let me know if you need additional information; as a fellow developer myself, I understand your frustration with vague bug reports.