Meldexun / EntityCulling

Minecraft Mod: Skip rendering of hidden entities.
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HBM NuclearTech Extended entities causes crash #87

Open BloxMaster3 opened 7 months ago

BloxMaster3 commented 7 months ago

Disclaimer: If applicable please set the openGLDebugOutput -> enabled config option from RenderLib to true and try to reproduce the issue.

Describe the bug A clear and concise description of what the bug is. an entity from HBM NuclearTech causes crash with entity culling (i think) Reproducibility Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.

To Reproduce Steps to reproduce the behavior. Please keep in mind that I most likely don't know how other mods involved in this issue work. Thus terms like "Go to dimension X" should be explained in more detail because I probably don't know how to do that.

  1. download and install HBM Nucleartech Extended Edition
  2. run game with renderlib and entity culling installed
  3. place down RBMK console (this is one of the entities that crashed me as well as RBMK debris so my guess is any HBM entity will work)
  4. game should crash

Screenshots/Videos If applicable, add screenshots or videos to help explain your problem. If you are reporting invisible entities or tile entities then please enable the debugRenderBoxes config option when making screenshots/videos!

Versions Entity Culling: 6.4.3 Forge: 14.23.5.2860 Minecraft: 1.12.2 Other mods (necessary to reproduce the bug): HBM Nucleartech Extended Edition version 2.0.1

Hardware CPU: i9-10900x RAM: 18432MB (allocated RAM but hardware RAM is 64GB) GPU: NVidia RTX 2070 Ventus VRAM: 8GB

Log File Providing a log file is always necessary no matter if the game crashed or not. This also means that the crash report is not needed. Please use a paste site to upload the log file (for example https://gist.github.com/) and provide the link to the file here. https://gist.github.com/BloxMaster3/1b872443dc61baa62de7728a78896a64

Meldexun commented 6 months ago

Why do you think that EntityCulling is the cause? Also, RenderLib is incompatible with any 1.12 Sodium port and won't function properly when Sodium is installed.

BloxMaster3 commented 6 months ago

let me try it again

BloxMaster3 commented 6 months ago

nope latest.log crash-2024-03-27_20.26.45-client.txt i just tested it and it only crashes when entity culling is installed

Meldexun commented 6 months ago

I still don't see how this should be related to EntityCulling. Please recreate the issue with as few other mods as possible. And no, >300 mods is not "as few other mods as possible".

BloxMaster3 commented 6 months ago

I still don't see how this should be related to EntityCulling. Please recreate the issue with as few other mods as possible. And no, >300 mods is not "as few other mods as possible".

ill try but it'll take a while

BloxMaster3 commented 6 months ago

oddly enough when i only have hbm nucleartech and entityculling it works fine

which raises another question, why in my whole modpack does it crash when entityculling IS added? i have A LOT of tileentities so maybe that's it?