Meldexun / EntityCulling

Minecraft Mod: Skip rendering of hidden entities.
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crash #89

Open al-wei opened 2 months ago

al-wei commented 2 months ago

Disclaimer: If applicable please set the openGLDebugOutput -> enabled config option from RenderLib to true and try to reproduce the issue.

Describe the bug A clear and concise description of what the bug is. chunk is refreshing, and I'm attacking entities.

Reproducibility Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.

To Reproduce Steps to reproduce the behavior. Please keep in mind that I most likely don't know how other mods involved in this issue work. Thus terms like "Go to dimension X" should be explained in more detail because I probably don't know how to do that. chunk is refreshing, and I'm attacking entities.

Screenshots/Videos If applicable, add screenshots or videos to help explain your problem. If you are reporting invisible entities or tile entities then please enable the debugRenderBoxes config option when making screenshots/videos!

Versions Entity Culling: EntityCulling-1.12.2-6.4.3 Forge: 14.23.5.2860 Minecraft: 1.12.2 Other mods (necessary to reproduce the bug):

Hardware CPU: . 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz 2.30 GHz 8core 16 RAM: 8G GPU: NVIDIA GeForce RTX 3060 Laptop GPU VRAM: 8G

Log File Providing a log file is always necessary no matter if the game crashed or not. This also means that the crash report is not needed. Please use a paste site to upload the log file (for example https://gist.github.com/) and provide the link to the file here. https://mclo.gs/bd9zqzU

Meldexun commented 1 month ago

Sorry for the delayed answer. This issue should occur only extremely rarely without VintageFix but in theory is still possible. Fixing this will be a low priority though.