Closed SonicX8000 closed 2 years ago
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Edited the OP
Not reproduceable for me.
Did you change anything in the EntityCulling or RenderLib config? Are you able to reproduce this in a flatworld with only 1 entity loaded?
Configs for EntityCulling & RenderLib are their defaults, did another test after deleting the contains of my config folder just to have them regen with their defaults.
Yes, it just depends on the angle you're looking at for the mobs to disappear for a split second. It seems to happen if there are more than 4-5 mobs.
Oh... and the modlist when I took the above GIF.
RenderLib-1.12.2-1.1.1 EntityCulling-1.12.2-6.0.2 HadEnoughItems_1.12.2-4.22.0 _MixinBootstrap-1.1.0
This looks like some ID shifting when a mob enters/leaves the FoV.
Are you able to reproduce this with EntityCulling-1.12.2-6.1.0?
Was able to reproduce with EntityCulling-1.12.2-6.1.0
.
Duplicate of https://github.com/Meldexun/EntityCulling/issues/70
Describe the bug The entity flickering randomly depending on how you look at it, such as moving your mouse around the entity, moving around the entity, looking at different angles, etc.
To Reproduce Steps to reproduce the behavior:
Screenshots/Videos
Versions RenderLib: Forge: 14.23.5.2860 Minecraft: 1.12.2 Other mods (necessary to reproduce the bug): RenderLib-1.12.2-1.1.1 EntityCulling-1.12.2-6.0.2 HadEnoughItems_1.12.2-4.22.0 !mixinbooter-4.2
Log File N/A
Note This didn't occur when using an old version of RenderLib. Before updating I was using
RenderLib-1.12.2-1.0.6
.