Concept suggestion: Tower of Doom
Basically a dungeon crawler
Every floor will generate a random enemy
And the number of floors is based on the difficulty
The combat mechanic:
Taunt
Defend
Attack
Taunting may double your attack if the enemy defends
If not, you take damage
Concept suggestion: Tower of Doom Basically a dungeon crawler Every floor will generate a random enemy And the number of floors is based on the difficulty
The combat mechanic: Taunt Defend Attack
Taunting may double your attack if the enemy defends If not, you take damage
Defend halves the damage from attack