Melonator / Tower-of-Doom

A roguelite console-styled game built in C#.
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Enemy Behavior #6

Closed Melonator closed 4 years ago

Melonator commented 4 years ago

Currently there are no enemies for the slayer to rip in half, so before handling the spawning of enemies, their behavior must be coded

Enemies could either run away or attack the player Enemies run away when they have low health Enemies attack the player once they are in their line of sight When they haven't spotted the player they will just stay put