Melonator / Tower-of-Doom

A roguelite console-styled game built in C#.
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Combat Mechanics #7

Closed Melonator closed 4 years ago

Melonator commented 4 years ago

In tandem with their behavior there must be a mechanic where an enemy could kill you or vice versa

There are three types of attacks Defend, attack, and taunt

Defend beats attack, attack beats taunt, and taunt beats defend

Defending negates a a quarter of the damage To taunt successfully, either side must be both taunt and defend If the player taunts : Add 1 to the taunt counter If the enemy taunts: : Minus 1 to the taunt counter (Unless its zero)

Having 5 taunts will result in a glory kill : The next move of the player is an instant kill regardless of the enemy

Each enemy & the player has 3 attributes for the mechanic Defend chance Taunt chance Attack chance