In tandem with their behavior there must be a mechanic where an enemy could kill you or vice versa
There are three types of attacks
Defend, attack, and taunt
Defend beats attack, attack beats taunt, and taunt beats defend
Defending negates a a quarter of the damage
To taunt successfully, either side must be both taunt and defend
If the player taunts : Add 1 to the taunt counter
If the enemy taunts: : Minus 1 to the taunt counter (Unless its zero)
Having 5 taunts will result in a glory kill : The next move of the player is an instant kill regardless of the enemy
Each enemy & the player has 3 attributes for the mechanic
Defend chance
Taunt chance
Attack chance
In tandem with their behavior there must be a mechanic where an enemy could kill you or vice versa
There are three types of attacks Defend, attack, and taunt
Defend beats attack, attack beats taunt, and taunt beats defend
Defending negates a a quarter of the damage To taunt successfully, either side must be both taunt and defend If the player taunts : Add 1 to the taunt counter If the enemy taunts: : Minus 1 to the taunt counter (Unless its zero)
Having 5 taunts will result in a glory kill : The next move of the player is an instant kill regardless of the enemy
Each enemy & the player has 3 attributes for the mechanic Defend chance Taunt chance Attack chance