Open bingusgaming490 opened 6 months ago
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These characters’ colors are actually specified via material shaders rather than vertex colors, and unfortunately I haven’t figured out the material format for Pikmin 1 yet.
You should be able to work around this by recreating the materials in whatever tool/engine you were hoping to import the models into. You could also just rip the models from Pikmin 2 instead (which has significantly better material support), though I believe that also specifies colors in the shader so that might also require some tinkering.
I dumped the models of Pikmin 1 with the batch file and viewed both the .fbx and .glb of models such as the Pikmin and Olimar and they don't seem to have any vertex and/or material colors
Did I do something wrong? Is this something you couldn't figure out? I downloaded the latest repository from the source code