MeltyPlayer / FinModelUtility

Model viewer and command-line tools for extracting models from various GCN/3DS/PC games en-masse.
GNU General Public License v3.0
89 stars 9 forks source link

Unable to export most MM3D actors with animations #38

Open NishaWolfe opened 3 months ago

NishaWolfe commented 3 months ago

Quite a few of the MM3D actors that have animations are not able to be exported with the said animations. I'm not 100% sure why they're not showing up, but I did confirm that Tingle has unique animations attached to him that the tool is unable to export.

Most of the other models, like the Gorons, Igos, the Great Fairies are unable to be exported with their animations. This document we created before should still be accurate on which NPCs are having issues with exporting with animations: MM3D NPC Export.

We have been using Tingle as our own benchmark for these issues, as he is not in OoT so there is no easy way to port his animations from that game. I know some NPCs re-use animations from other characters, but checking the source code and other sources shows that tingle does seem to have his own unique animations attached to his model. image image As the screenshots show, the skeleton is all messed up, and there are no animations. I checked the animation folder for Tingle, and there are animations in there. image

Malik177 commented 2 months ago

the mm3d models need to use different shaders why are they so dark?

NishaWolfe commented 1 month ago

The shader used for previewing has nothing to do with this issue.

Quite a few of the MM3D actors that have animations are not able to be exported with the said animations. I'm not 100% sure why they're not showing up, but I did confirm that Tingle has unique animations attached to him that the tool is unable to export.

I ran another test, to see if any of the recent changes fixed this issue. Unfortunately, it appears quite a few of the models still cannot be exported with animations. Tingle's model is still a good example of this issue, as he doesn't even show up normally in the file browser (zelda2_bal) and opening his model manually still shows the empty bone structure, with no way to export the model & animations.