The 2x Positive Worship Modifiers during Spring is not working for Aeris. Others were checked by viewing just game.township.modifiers.standardModifiers. Issue #3358 has not effected this bug report.
Reproduction Steps
Load given save
Check current season is Spring
View potion production
Build 50 Chapels
See increase in Potion Production
Compare to the expected value (Math below, if needed)
Expected behaviour
The 2x Positive Worship during (season) should double the Worship modifiers during the correct season.
Math to support this issue:
Base Potion Production: 1950
Education: 207%
Cemetery: 100% Potion Production
Astrology: 10% Resource Generation
Spring: 25% Potion Production
These values are additive so (1+2.07+1+0.10+0.25) = 4.42
This gives a value of 1950*4.42 = 8,619/t Potion Production
Since we are in the Spring, building 50 Chapels should give 50% more production in the Valley. A value of 12,928.5 is expected however a value of 1950*4.42*1.25 = 10,773.75 is given (see below screenshot). If we instead assume the biome is additive not multiplicative, a value of 1950*(4.42+0.50) = 9,594 should be given.
We can also confirm the Valley modifier is 25 by using game.township.modifiers.standardModifiers.get("increasedTownshipValleyProduction")
Describe the bug
The 2x Positive Worship Modifiers during Spring is not working for Aeris. Others were checked by viewing just
game.township.modifiers.standardModifiers
. Issue #3358 has not effected this bug report.Reproduction Steps
Expected behaviour
The 2x Positive Worship during (season) should double the Worship modifiers during the correct season.
Math to support this issue: Base Potion Production: 1950 Education: 207% Cemetery: 100% Potion Production Astrology: 10% Resource Generation Spring: 25% Potion Production These values are additive so (1+2.07+1+0.10+0.25) = 4.42 This gives a value of 1950*4.42 = 8,619/t Potion Production
Since we are in the Spring, building 50 Chapels should give 50% more production in the Valley. A value of 12,928.5 is expected however a value of 1950*4.42*1.25 = 10,773.75 is given (see below screenshot). If we instead assume the biome is additive not multiplicative, a value of 1950*(4.42+0.50) = 9,594 should be given.
We can also confirm the Valley modifier is 25 by using
game.township.modifiers.standardModifiers.get("increasedTownshipValleyProduction")
Save Link - Required if issue occurs with a save
https://melvoridle.com/save/SFUf3eak
Screenshots
Console output
No response
Which platforms are you experiencing this bug on?
Which version of the game are you experiencing this bug on?
v1.1.2
Game Subversion
?5875
Are you using any mods?
Yes