MelvorIdle / melvoridle.github.io

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[Bug]: Trapped in goblin raid can't quit #4632

Closed MrMao14 closed 2 months ago

MrMao14 commented 2 months ago

Describe the bug

Cant quit the goblin raid and my HP always keep in 100/2120 I can use pause but cant use quit Click button has no effect image

Reproduction Steps

I dont know how to reproduction maybe use skip and choose weapon method in console

Expected behaviour

Cant quit goblin raid Sometime can't get afk items and exps ATK sometime and back get nothing

Save Link - Required if issue occurs with a save

https://melvoridle.com/save/1J9xWKDw

Screenshots

image

Console output

index_game.php:41

    GET https://melvoridle.com/style.css?2 net::ERR_ABORTED 404 (Not Found)

index.js:2589

    GET https://melvoridle.com/assets/css/assets/media/main/bg_9.jpg 404 (Not Found)

getOKResponse @ index.js:2589 loadAsDataURL @ index.js:2608 getDataURL @ index.js:2706 (匿名) @ index.js:2672 getImageDetails @ index.js:2667 (匿名) @ index.js:3481 await in (匿名) (匿名) @ index.js:3610 (匿名) @ index.js:3610 (匿名) @ index.js:5429 (匿名) @ index.js:5426 modifySheet @ index.js:5307 buildOverrides @ index.js:5984 render @ index.js:5997 (匿名) @ index.js:7433 createDynamicStyleOverrides @ index.js:7432 runDynamicStyle @ index.js:7535 createThemeAndWatchForUpdates @ index.js:7543 success @ index.js:7784 ready @ index.js:7797 createOrUpdateDynamicThemeInternal @ index.js:7801 createOrUpdateDynamicTheme @ index.js:7745 onMessage @ index.js:8243 显示 22 更多框架 显示简略信息 index.js:2650 [Violation]'requestAnimationFrame' handler took 116ms index_game.php:1 [DOM] Input elements should have autocomplete attributes (suggested: "current-password"): (More info: https://www.chromium.org/developers/design-documents/create-amazing-password-forms) <input type=​"password" class=​"form-control form-control-lg form-control-alt py-4" id=​"formElements-characterSelect-changePassword-currentPassword" name=​"formElements-characterSelect-changePassword-currentPassword">​ index_game.php:1 [DOM] Input elements should have autocomplete attributes (suggested: "new-password"): (More info: https://www.chromium.org/developers/design-documents/create-amazing-password-forms) <input type=​"password" class=​"form-control form-control-lg form-control-alt py-4" id=​"formElements-characterSelect-changePassword-newPassword" name=​"formElements-characterSelect-changePassword-newPassword">​ index_game.php:1 [DOM] Input elements should have autocomplete attributes (suggested: "new-password"): (More info: https://www.chromium.org/developers/design-documents/create-amazing-password-forms) <input type=​"password" class=​"form-control form-control-lg form-control-alt py-4" id=​"formElements-characterSelect-changePassword-confirmNewPassword" name=​"formElements-characterSelect-changePassword-confirmNewPassword">​ cloudManager.js?11765:329 Silent Sign in with JWT cloudManager.js?11765:329 Validating Melvor Cloud token cloudManager.js?11765:329 Storing Melvor Cloud Token cloudManager.js?11765:329 Initializing PlayFab login. Method: customID cloudManager.js?11765:329 Logging in with Custom ID via PlayFab cloudManager.js?11765:329 Login with custom ID success cloudManager.js?11765:329 Getting account info cloudManager.js?11765:329 Account info retrieved cloudManager.js?11765:329 Authenticated w/ Melvor Cloud: true cloudManager.js?11765:329 Authenticated w/ PlayFab: true cloudManager.js?11765:329 Checking for valid full version cloudManager.js?11765:329 Checking for valid TotH purchase cloudManager.js?11765:329 Checking for valid Atlas of Discovery purchase cloudManager.js?11765:329 Checking for valid Into the Abyss purchase cloudManager.js?11765:329 Getting keys from playfab cloudManager.js?11765:329 Loading Game Data... cloudManager.js?11765:83 Registered Demo Data. cloudManager.js?11765:83 Registered Full Version Data. cloudManager.js?11765:85 Registered Throne of the Herald Data. cloudManager.js?11765:86 Registered Atlas of Discovery Data. cloudManager.js?11765:87 Registered Into the Abyss Data. cloudManager.js?11765:329 Initializing Mod Manager... cloudManager.js?11765:329 Checking for Mod Updates... cloudManager.js?11765:329 Loading Mods... cloudManager.js?11765:329 Loading Local Saves... cloudManager.js?11765:329 Loading Cloud Saves... cloudManager.js?11765:329 Getting saves from playfab cloudManager.js?11765:329 Saves retrieved characterSelect.js?11765:5 Loading character selection cloudManager.js?11765:468 Connected to PlayFab successfully index.js:460 [Violation]'setTimeout' handler took 214ms [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See [Violation]Added non-passive event listener to a scroll-blocking <某些> 事件. Consider marking event handler as 'passive' to make the page more responsive. See main.js?11765:17 Game Loaded cloudManager.js?11765:468 Connected to PlayFab successfully cloud.js?11765:91 updatePlayerTags index.js:460 [Violation]'setTimeout' handler took 425ms [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]'setInterval' handler 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 [Violation]Forced reflow while executing JavaScript 用时 毫秒 oneui.core.min.js:6 [Violation]'setTimeout' handler took 60ms notifications.js?11765:106 [Violation]'setTimeout' handler took 77ms

Which platforms are you experiencing this bug on?

Which expansions are purchased and active at the time of the bug?

Which version of the game are you experiencing this bug on?

v1.3

Game Subversion

?11765

Are you using any mods?

Yes

MrMao14 commented 2 months ago

If you can pls help me delete current goblin raid progress rate,thanks

04Slash commented 2 months ago

You should be able to stop the golbin raid by entering the following into the console:

game.golbinRaid.isActive = true;
game.golbinRaid.stop(true);
MrMao14 commented 2 months ago

@04Slash It looks work thanks bro