MelvorIdle / melvoridle.github.io

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FireMaking Mastery Bugged Online #624

Closed bobjoelol closed 3 years ago

bobjoelol commented 3 years ago

Describe the bug Firemaking offline is producing significantly more mastery exp/h then online

This is a 5 hour test online through steam with save file Steam save no semi access currently bonfire potions used Online.txt

fm steam online

This is from 5 hours offline doing fire making mastery with the save file Fm offline

Offline File with semi access.txt

To Reproduce Steps to reproduce the behavior: Firemake online with the same save file load one initial from cloudsave to start the test from force save. Leave online running after force saving to create start point for offline.

Expected behavior Same results

Screenshots Online fm steam online

Offline Fm offline

Browser Chrome Has semi enabled for combat simulator and time remaining.

Console output I do not have the console output currently mite still be saved in the linked save files.

Are you using any scripts? Semi was allowed access before and after testing on offline version.

bobjoelol commented 3 years ago

Online 2 hour test to double confirm ignore I spent mastery pool in this screen shot forgot I was doing this >.< Steam_online_test_2 Mobile 2 hour test Screenshot_20210108-182114

bobjoelol commented 3 years ago

"the timePerAction replacements added to addMasteryXP() don't get applied when getMasteryXpToAdd() is called directly from updateOffline()"

info from GRC copied right from discord they did additional testing.

Razorflamekun commented 3 years ago

I can also confirm that online Firemaking is much slower than offline Firemaking. I don't have any photographic proof, but the couple of tests I did showed a couple of interesting points:

15m of online FM gave me 50K less XP than 15m of offline FM.

Sorry if this doesn't help, but I figured I'd post my own test. I forgot to take pictures :(

MelvorIdle commented 3 years ago

Fixed in upcoming update