MemeMayhem / ModExamples

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Character not showing up. #112

Open Goldenhollowz opened 1 month ago

Goldenhollowz commented 1 month ago

After I added in the emojis (Not just for display, as an actual attack) when I would press the "Play Mods" button it would load as if there were mods installed however the character I made would not display. error

Goldenhollowz commented 1 month ago

Actor.json Unit.json Trigger.lua.txt sad_frog_large sad_frog_small Tiny_Sad_Frog

Goldenhollowz commented 1 month ago

I also had a "Ribbit" sound file.

GoodCrispyShark commented 1 month ago

have you checked the log? is there an error message?

Goldenhollowz commented 1 month ago

hold on, let me check.

Goldenhollowz commented 1 month ago

[2.0000] Script: loading mods stack traceback: [string "Main/Assets/Scripts/Mod/Api.lua.txt"]:338: in method 'Log' [string "Main/Assets/Scripts/Mod/Manager.lua.txt"]:23: in method 'LoadMods' [string "Main/Trigger.lua.txt"]:890: in function 'OnModdedGameStart' [string "GMUI://GMUI/Assets/Scripts/Simulation/SimulationFunctions.lua.txt"]:76: in local 'callback'

[2.0000] Script: loaded mods stack traceback: [string "Main/Assets/Scripts/Mod/Api.lua.txt"]:338: in method 'Log' [string "Main/Assets/Scripts/Mod/Manager.lua.txt"]:32: in method 'LoadMods' [string "Main/Trigger.lua.txt"]:890: in function 'OnModdedGameStart' [string "GMUI://GMUI/Assets/Scripts/Simulation/SimulationFunctions.lua.txt"]:76: in local 'callback'

Goldenhollowz commented 1 month ago

I'm not sure if there is something wrong here. The "Callback" may be concerning

Goldenhollowz commented 1 month ago

the Lua:

 MOD_MANAGER:AddMod(function(Api)
Api:RegisterMissile("sad_frog", {
    id = "sad_frog",
    display_name = "Sad Frog",
    icon = DCEI.Texture("Tiny_Sad_Frog"),
    missile = DCEI.SimpleUnit("COMBAT Missile Sad Frog"),
    sounds = {
        DCEI.Sound("sad_frog_ribbit")
    },
    damage = function(attack_data, caster)
        return 20
    end
})
Api:CopyCharacter("naysayer", {
    id = "pepe_the_frog",
    display_name = "Pepe the Frog",
    short_description = "This is depressing.",
    icon = DCEI.Texture("sad_frog_small"),
    icon_low_resolution = DCEI.Texture("sad_frog_small"),
    icon_high_resolution = DCEI.Texture("sad_frog_large"),
    unit = DCEI.Unit("COMBAT Unit Pepe the Frog"),
    attack_ids = {
        "Sad_Frog",
        "Sad_Frog",
        "Sad_Frog",
        "Sad_Frog",
        "Sad_Frog",
        "Sad_Frog",
        "Sad_Frog",
        "Sad_Frog",
    },
})

end)

Goldenhollowz commented 1 month ago

The Actor.json:

{ "actors": { "COMBAT Missile Sad Frog": { "parent": "_COMBAT Missile Simple", "unitActor": { "resource": { "name": "sad_frog" }, "modelScale": 2 } }, "COMBAT Unit Pepe the Frog" : { "parent": "_COMBAT Unit Mob", "unitActor": { "resource": { "name": "sad_frog_large" }, "modelScale": 1 } } } }

Goldenhollowz commented 1 month ago

The Unit.json:

{ "units": { "COMBAT Missile Sad Frog": { "baseUnit": "_COMBAT Missile" }, "COMBAT Unit Pepe the Frog": { "baseUnit": "_COMBAT Missile" } } }

fx013 commented 1 month ago

@Goldenhollowz Can you find the Player.log file and see if there are any error messages there? See this FAQ entry for diagnosing mod loading issues: https://github.com/MemeMayhem/ModExamples/wiki/FAQ#what-if-my-mod-is-not-doing-anything

Goldenhollowz commented 1 month ago

[Uploading Player.log…]()

Goldenhollowz commented 1 month ago

there are a few errors at the top

Goldenhollowz commented 1 month ago

Shader 'Mobile/Diffuse': fallback shader 'Mobile/VertexLit' not found D3D11 device created for Microsoft Media Foundation video decoding.

Initializing input. The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() DCEI.UnityUtil:LoadAssetByPathSyncInternal(String) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -248590248] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -248587224] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -248585816] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -248585816] Received gzip patch 0 => 20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.WildSky.d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Goldenhollowz commented 1 month ago

I am going to try verifying integrity of game files.

fx013 commented 1 month ago

@Goldenhollowz Can you attach the Player.log file? Mod related errors are usually at the end of the file.

Goldenhollowz commented 1 month ago

[Uploading Player.log…]()

Goldenhollowz commented 1 month ago

it's taking forever to upload the player log

Goldenhollowz commented 1 month ago

[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. Initialize engine version: 2022.3.38f1 (c5d5a7410213) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 570 Series (ID=0x67df) Vendor: ATI VRAM: 4074 MB Driver: 31.0.12027.9001 Shader 'Mobile/Diffuse': fallback shader 'Mobile/VertexLit' not found D3D11 device created for Microsoft Media Foundation video decoding.

Initializing input. Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.726200 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() DCEI.UnityUtil:LoadAssetByPathSyncInternal(String) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1267649032] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1267652056] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1267653464] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 1267653464] Received gzip patch 0 => 20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.WildSky.d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 6 Unused Serialized files (Serialized files now loaded: 2) [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.455800 ms Unloading 2826 unused Assets to reduce memory usage. Loaded Objects now: 6624. Total: 6.072700 ms (FindLiveObjects: 0.631100 ms CreateObjectMapping: 0.227600 ms MarkObjects: 4.533100 ms DeleteObjects: 0.680600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6624. Total: 5.106900 ms (FindLiveObjects: 0.508100 ms CreateObjectMapping: 0.127200 ms MarkObjects: 4.458000 ms DeleteObjects: 0.013500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6624. Total: 4.996900 ms (FindLiveObjects: 0.488200 ms CreateObjectMapping: 0.115800 ms MarkObjects: 4.382800 ms DeleteObjects: 0.009500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 2) [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.196400 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6826. Total: 11.787800 ms (FindLiveObjects: 0.437200 ms CreateObjectMapping: 0.110200 ms MarkObjects: 11.186700 ms DeleteObjects: 0.053600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Shader 'Mobile/Diffuse': fallback shader 'Mobile/VertexLit' not found Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6937. Total: 12.579500 ms (FindLiveObjects: 0.518800 ms CreateObjectMapping: 0.148200 ms MarkObjects: 11.889100 ms DeleteObjects: 0.022900 ms) SetCustomKey: Last Level=Maps/EntryMap UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XLua.CSObjectWrap.DCEIWildSkyFirebaseManagerWrap:_m_SetCustomKey(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CSObjectWrap.SystemCollectionsIEnumeratorBridge:System.Collections.IEnumerator.MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SetCustomKey: Last Level Time=2024-10-15T21:47:07 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XLua.CSObjectWrap.DCEIWildSkyFirebaseManagerWrap:_m_SetCustomKey(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CSObjectWrap.SystemCollectionsIEnumeratorBridge:System.Collections.IEnumerator.MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [AVProMovieCapture] Init version: 5.1.2 (plugin v5.1.0f1-basic) with GPU Radeon RX 570 Series Direct3D 11.0 [level 11.1] OS: Windows 10 (10.0.19045) 64bit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RenderHeads.Media.AVProMovieCapture.CaptureBase:Awake() UnityEngine.GameObject:AddComponent() DCEI.Engine.UTBridge.UnityUiExtensions:GetOrAddComponent(GameObject) DCEI.Engine.Presentation.VideoManager:Awake() UnityEngine.GameObject:AddComponent() DCEI.Engine.UTBridge.DCEIPlayer:GetOrCreateComponent(GameObject) DCEI.Engine.UTBridge.DCEIPlayer:InitManagersAndControllers() DCEI.Engine.UTBridge.DCEIPlayer:Start() Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/Scripts/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|105_0(String, <>c__DisplayClass105_0&, <>c__DisplayClass105_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadAdditionalLuaData(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Main/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Core@1.1.10/Data/Core/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Core@1.1.10/Data/Core/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Core@1.1.10/Data/Core/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/GMUI@1.1.20/Data/GMUI/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/GMUI@1.1.20/Data/GMUI/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/GMUI@1.1.20/Data/GMUI/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Bank@1.0.8/Data/Bank/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Bank@1.0.8/Data/Bank/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Bank@1.0.8/Data/Bank/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/LegacyShop@1.1.8/Data/LegacyShop/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/LegacyShop@1.1.8/Data/LegacyShop/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/LegacyShop@1.1.8/Data/LegacyShop/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Meta@1.0.45/Data/Meta/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Meta@1.0.45/Data/Meta/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Dev@1.1.3/Data/Dev/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Dev@1.1.3/Data/Dev/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Dev@1.1.3/Data/Dev/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Finishing loading all particle effects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DC_AnimationSystem.ParticleManager:ASyncLoadUnits(String[], Action) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Cannot find Sprite asset called "sad_frog". UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DCEI.Engine.UTBridge.<>c__DisplayClass159_0:b__24(String) System.Linq.WhereEnumerableIterator`1:MoveNext() System.Linq.Buffer`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToArray(IEnumerable`1) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) using custom sprite custom_attack_meat for simple sprites, this only works in the editor, not in standalone builds, please add it to asset pack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DC_AnimationSystem.SimpleSpriteManager:LoadSprites(String[], Dictionary`2) DC_AnimationSystem.SimpleSpriteManager:PackSimpleUnitTexturesAtRuntime(String[], Dictionary`2, Action`1) DC_AnimationSystem.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) using custom sprite custom_attack_sawblade for simple sprites, this only works in the editor, not in standalone builds, please add it to asset pack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DC_AnimationSystem.SimpleSpriteManager:LoadSprites(String[], Dictionary`2) DC_AnimationSystem.SimpleSpriteManager:PackSimpleUnitTexturesAtRuntime(String[], Dictionary`2, Action`1) DC_AnimationSystem.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) using custom sprite custom_attack_stitch for simple sprites, this only works in the editor, not in standalone builds, please add it to asset pack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DC_AnimationSystem.SimpleSpriteManager:LoadSprites(String[], Dictionary`2) DC_AnimationSystem.SimpleSpriteManager:PackSimpleUnitTexturesAtRuntime(String[], Dictionary`2, Action`1) DC_AnimationSystem.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Cannot find Sound asset called "custom_attack_meat_sound". UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DCEI.Engine.UTBridge.<>c__DisplayClass159_0:b__26(String) System.Linq.WhereEnumerableIterator`1:MoveNext() System.Linq.Buffer`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToArray(IEnumerable`1) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Cannot find Sound asset called "sad_frog_ribbit". UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DCEI.Engine.UTBridge.<>c__DisplayClass159_0:b__26(String) System.Linq.WhereEnumerableIterator`1:MoveNext() System.Linq.Buffer`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToArray(IEnumerable`1) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading time stats written to "C:/Users/Hollo/AppData/LocalLow/Cr3 Studio/Meme Mayhem/Maps/EntryMap/LoadingTime-12608.json" UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.LoadTimeData:SaveLoadData(String, SharedData) DCEI.Engine.UTBridge.d__166:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Simulation frame 71 took 404.9945ms to complete. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.DCEIPlayer:FixedUpdate() Script logging is disabled because of release build configuration. Check Scenes/BuildInfo. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.Scripting.ScriptingApi:ShouldOutputLog() DCEI.Engine.Scripting.ScriptingApi:LogError(String) XLua.CSObjectWrap.DCEIEngineScriptingScriptingSystemScriptingApiWrap:_m_LogError(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CallbackHelper:Call(IntPtr, Int32) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.EntityEventManagerBase`2:RunTriggers(Entity, T) DCEI.Engine.Scripting.ScriptingSystem:OnTimer(Entity, Boolean) DCEI.Engine.Simulation.ActionSystem:ExecuteAction(Action) DCEI.Engine.Simulation.ActionSystem:OnDeterministicUpdate() DCEI.Engine.DeterministicComponentSystemWithInitializer:OnUpdate() Unity.Entities.SystemBase:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.SystemBase:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.SystemBase:Update() DCEI.Engine.UTBridge.DCEIPlayer:FixedUpdate() Script logging is disabled because of release build configuration. Check Scenes/BuildInfo. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.Scripting.ScriptingApi:ShouldOutputLog() DCEI.Engine.Scripting.ScriptingApi:LogMessage(String) XLua.CSObjectWrap.DCEIEngineScriptingScriptingSystemScriptingApiWrap:_m_LogMessage(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CallbackHelper:Call(IntPtr, Int32) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Sending request: {"api_key": "9b26526aa1182ea2e94eaaf4478e0e10", "events": [{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028827345,"user_properties":{"Language":"English","Needs Event Bundle":false,"Asset Bundle Patch Game Version":"0.20.196","PatchVersion":"","Dev":false,"Cheater":false,"SuspiciousCheater":false,"Days Since First Log In":3.0,"Logged In Days":5.0,"Server":"http://99.83.138.157/","ServerVersion":"190e4a6.846c969.a1392f2.6cff368.6cff368","Session Count":36.0,"Current Session Time":1665.0},"session_id":1729028826333,"event_id":2,"insert_id":"358a4fdb-4185-489a-9c5c-a58d12b28102","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Login","event_properties":{"LoginStatus":true,"AppIntegrity":"","InternetReachability":"ReachableViaLocalAreaNetwork","password":"7c6a4288-85b3-43af-a357-09b85d976733","ErrorCode":0,"ServerAddress":"http://99.83.138.157/","Duration":216.67748689651,"MasterServerAddress":"http://99.83.138.157/","DeviceIntegrity":"","IntegrityError":"Game server doesn't support play integrity","uuid":"220a46bd-d5b6-43d4-ae89-34930102c68a","Result":true,"UseTcpServer":true}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028827474,"user_properties":{"Session Count":36.0,"Current Session Time":1794.0},"session_id":1729028826333,"event_id":3,"insert_id":"be9d4568-07bc-4df9-9f81-308d48dde313","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Launch Scene Loaded","event_properties":{}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028832706,"user_properties":{"Steam Achievements":"{ [\"Defeat_With_Gold_500\"] = true,[\"One_Emoji_Type_On_Victory\"] = false,[\"Total_Illusions\"] = true,[\"Gym_Rat\"] = false,[\"Perk_Straight\"] = true,[\"Recruit_Band\"] = false,[\"R_18\"] = true,[\"Run_Combo_Relic\"] = false,[\"Vampire\"] = true,[\"Dodge_Single\"] = true,[\"Retaliate_Single\"] = true,[\"Defeat_On_Enemy_Dead\"] = false,[\"Terrorist\"] = false,[\"Total_Income_Gained\"] = true,[\"Block_Single\"] = true,[\"Discover_Epic_Relics\"] = false,[\"Add_10_Friend\"] = true,[\"Axe_It\"] = true,[\"Discover_Rare_Relics\"] = false,[\"Total_Dodge_Chance_Gained\"] = false,[\"Jacked_Off\"] = true,[\"Defeat_On_Wave_1\"] = false,[\"Gold_Spent\"] = true,[\"Keyboard_Warrior\"] = true,[\"Discover_First_Combo_Relic\"] = true,[\"Beat_Kobe\"] = true,[\"Multiple_Emoji_Type_On_Victory\"] = true,[\"Fastest_Lose\"] = true,[\"Discover_All_Combo_Relics\"] = false,[\"Poolymorph\"] = true,[\"Beat_Elton\"] = true,[\"Nerd\"] = true,[\"Trolley_Problem\"] = true,[\"Discover_Legendary_Relics\"] = true,[\"Total_Emoji_Type_On_Victory\"] = true,[\"Social_Terrorist\"] = false,[\"Retro\"] = false,[\"Run_Acquire_Relic\"] = false,[\"Total_Crit_Chance_Gained\"] = false,[\"Protracted_War\"] = false,[\"Beat_Rump\"] = true,[\"Largest_Debt\"] = false,[\"Total_Block_Gained\"] = false,[\"LOL\"] = true,[\"Fastest_Win\"] = true,[\"Discover_Event_Relics\"] = false,} ","Session Count":36.0,"Current Session Time":7026.0},"session_id":1729028826333,"event_id":4,"insert_id":"8ca36730-c2f0-415b-9e3e-e941cfc467dc","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Stage Enter","event_properties":{"Stage":"Maps/EntryMap"}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028832717,"user_properties":{"First Day Time":15080.287109375,"Session Count":36.0,"Current Session Time":7036.0},"session_id":1729028826333,"event_id":5,"insert_id":"bdf8fdfe-02d1-46b2-92e9-aafbaf1ceaeb","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Scene Enter","event_properties":{"ServicesInitialized":972,"TotalLoadTimeMs":6557,"DataLoadTimeMs":3904.2968,"GameScriptsLoadTimeMs":414.59360000000004,"Data-TerrainLoadTimeMs":67.127800000000008,"Data-WeatherLoadTimeMs":1.9654,"Data-TextLoadTimeMs":1770.976,"Data-GpuAnimationLoadTimeMs":6.9255,"Data-ParticleLoadTimeMs":30.988100000000003,"Data-SpriteLoadTimeMs":444.5308,"Data-BeamLoadTimeMs":4.7394,"Data-PropModelLoadTimeMs":0.0175,"Data-SoundLoadTimeMs":1327.7511,"Data-CustomAssetsLoadTimeMs":0.0,"Data-Animation2dLoadTimeMs":2.1167000000000002,"Data-SpineLoadTimeMs":51.7729,"Data-TriggerUsedAssetsLoadTimeMs":0.0055000000000000005,"Data-PathFindingLoadTimeMs":59.649,"Data-OverrideFontsLoadTimeMs":0.024900000000000002}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028835228,"user_properties":{"Session Count":36.0,"Current Session Time":9547.0},"session_id":1729028826333,"event_id":6,"insert_id":"9c1e6d48-27a1-49f7-868b-7fb434d3f1b3","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Application Exception","event_properties":{"message":"LuaExceptionWithStackTrace: [string \"Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt\"]:93: attempt to index a nil value (local 'missile_data')\nstack traceback:\n\t[string \"Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt\"]:93: in method 'GetAttackIcon'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:980: in method 'UpdateEmojiMagazine'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:651: in method 'SetupCharacterInfo'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:551: in method 'SelectCharacter'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:1085: in function <[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:1084>","stack":"Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085)\nXLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nXLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nScenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nDCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nDCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Debug:LogException(Exception)\nScenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback)\nDCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback)\nDCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32)\nUnityEngine.EventSystems.EventSystem:Update()\n"}}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.AmplitudeHttpSender:CreateUploadData(IEnumerable`1) DCEI.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report WebException: The operation has timed out. at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.ServicePointScheduler.WaitAsync (System.Threading.Tasks.Task workerTask, System.Int32 millisecondTimeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task+DelayPromise.Complete () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1+<>c__DisplayClass35_0[TResult].b__0 (System.IAsyncResult iar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.ServicePointScheduler.WaitAsync (System.Threading.Tasks.Task workerTask, System.Int32 millisecondTimeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task+DelayPromise.Complete () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Net.Http.MonoWebRequestHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.UnwrapPromise`1[TResult].TrySetFromTask (System.Threading.Tasks.Task task, System.Boolean lookForOce) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.UnwrapPromise`1[TResult].Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1+<>c__DisplayClass35_0[TResult].b__0 (System.IAsyncResult iar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.ServicePointScheduler.WaitAsync (System.Threading.Tasks.Task workerTask, System.Int32 millisecondTimeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task+DelayPromise.Complete () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as HttpRequestException: An error occurred while sending the request at System.Net.Http.MonoWebRequestHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.UnwrapPromise`1[TResult].TrySetFromTask (System.Threading.Tasks.Task task, System.Boolean lookForOce) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.UnwrapPromise`1[TResult].Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1+<>c__DisplayClass35_0[TResult].b__0 (System.IAsyncResult iar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.ServicePointScheduler.WaitAsync (System.Threading.Tasks.Task workerTask, System.Int32 millisecondTimeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task+DelayPromise.Complete () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Net.Http.HttpClient.SendAsyncWorker (System.Net.Http.HttpRequestMessage request, System.Net.Http.HttpCompletionOption completionOption, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Http.MonoWebRequestHandler.SendAsync (System.Net.Http.HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.UnwrapPromise`1[TResult].TrySetFromTask (System.Threading.Tasks.Task task, System.Boolean lookForOce) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.UnwrapPromise`1[TResult].Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1+<>c__DisplayClass35_0[TResult].b__0 (System.IAsyncResult iar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.HttpWebRequest.RunWithTimeoutWorker[T] (System.Threading.Tasks.Task`1[TResult] workerTask, System.Int32 timeout, System.Action abort, System.Func`1[TResult] aborted, System.Threading.CancellationTokenSource cts) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.ServicePointScheduler.WaitAsync (System.Threading.Tasks.Task workerTask, System.Int32 millisecondTimeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task+DelayPromise.Complete () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as AggregateException: One or more errors occurred. (An error occurred while sending the request) at System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].get_Result () [0x00000] in <00000000000000000000000000000000>:0 at DCEI.WildSky.Rpc.RpcHttpClient+d__22.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 Rethrow as Exception: Http post failed at request: http://99.83.138.157/rpc?platform=WindowsPlayer&version=0.20.196&key=dcei.server.proto.UserService%2FUploadBackupData UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DCEI.WildSky.Rpc.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Sending request: {"api_key": "9b26526aa1182ea2e94eaaf4478e0e10", "events": [{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028835694,"user_properties":{"Session Count":36.0,"Current Session Time":10013.0},"session_id":1729028826333,"event_id":7,"insert_id":"0fc00e7b-4cbd-4308-852f-f6940007026b","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Application Exception","event_properties":{"message":"LuaExceptionWithStackTrace: [string \"Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt\"]:93: attempt to index a nil value (local 'missile_data')\nstack traceback:\n\t[string \"Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt\"]:93: in method 'GetAttackIcon'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:980: in method 'UpdateEmojiMagazine'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:651: in method 'SetupCharacterInfo'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:551: in method 'SelectCharacter'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:1085: in function <[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:1084>","stack":"Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085)\nXLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nXLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nScenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nDCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nDCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Debug:LogException(Exception)\nScenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback)\nDCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback)\nDCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32)\nUnityEngine.EventSystems.EventSystem:Update()\n"}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729028836279,"user_properties":{"Session Count":36.0,"Current Session Time":10597.0},"session_id":1729028826333,"event_id":8,"insert_id":"61a8e0f0-1a52-4fdf-87e7-3f0f0c6bce6e","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Application Exception","event_properties":{"message":"LuaExceptionWithStackTrace: [string \"Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt\"]:93: attempt to index a nil value (local 'missile_data')\nstack traceback:\n\t[string \"Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt\"]:93: in method 'GetAttackIcon'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:980: in method 'UpdateEmojiMagazine'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:651: in method 'SetupCharacterInfo'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:551: in method 'SelectCharacter'\n\t[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:1085: in function <[string \"Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt\"]:1084>","stack":"Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551)\nMain.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085)\nXLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nXLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nScenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nDCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nDCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0\nUnityEngine.Debug:LogException(Exception)\nScenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback)\nDCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback)\nDCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32)\nUnityEngine.EventSystems.EventSystem:Update()\n"}}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.AmplitudeHttpSender:CreateUploadData(IEnumerable`1) DCEI.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data') stack traceback: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: in method 'GetAttackIcon' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:980: in method 'UpdateEmojiMagazine' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:651: in method 'SetupCharacterInfo' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:551: in method 'SelectCharacter' [string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1085: in function <[string "Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt"]:1084> Main.Assets.Scripts.GameCombat.MissileDataHelper.GetAttackIcon (at Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt:93) Main.Assets.Scripts.UI.Meta.CampaignSelection.UpdateEmojiMagazine (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:980) Main.Assets.Scripts.UI.Meta.CampaignSelection.SetupCharacterInfo (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:651) Main.Assets.Scripts.UI.Meta.CampaignSelection.SelectCharacter (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:551) Main.Assets.Scripts.UI.Meta.CampaignSelection.line_1084 (at Main/Assets/Scripts/UI/Meta/CampaignSelection.lua.txt:1085) at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at XLua.ObjectTranslator+CallbackHelper.Call (System.IntPtr L, System.Int32 referenceId) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at Scenes.LevelPlayer.XLuaScriptingEngineProvider+XLuaScriptingEngine.Call (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback validated) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.RunTrigger (DCEI.Engine.Scripting.ScriptingSystem+ValidatedCallback trigger) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at DCEI.Engine.Scripting.ScriptingSystem.OnUiCallback (DCEI.Engine.UTBridge.InGameUILayoutComponent ui, System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () <0x00000 + 0xffffffff> 0 in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report Destroy Terrain IO UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DC.TerrainData.TerrainIo:OnDestroy() Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 45 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 4 frames, [8.0 KB-16.0 KB]: 88 frames, [16.0 KB-32.0 KB]: 870 frames, [32.0 KB-64.0 KB]: 6 frames, [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 4 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 5 frames, [1.0 MB-2.0 MB]: 3 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 6.4 MB Overflow Count 6 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 124.0 KB Peak Allocated Bytes 122.6 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 95.5 KB Overflow Count 12 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 85.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 2 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 37.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 11.1 KB Overflow Count 2 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 87.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 84.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 3897 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 6744 32B: 32 Subsections = 16384 buckets. Failed count: 8053 48B: 61 Subsections = 20821 buckets. Failed count: 73740 64B: 51 Subsections = 13056 buckets. Failed count: 5465 80B: 30 Subsections = 6144 buckets. Failed count: 1772 96B: 31 Subsections = 5290 buckets. Failed count: 2155 112B: 12 Subsections = 1755 buckets. Failed count: 610 128B: 32 Subsections = 4096 buckets. Failed count: 1827 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 57 frames, [128.0 MB-256.0 MB]: 10 frames, [256.0 MB-0.50 GB]: 964 frames Requested Block Size 16.0 MB Peak Block count 18 Peak Allocated memory 323.8 MB Peak Large allocation bytes 116.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 45 frames, [16.0 MB-32.0 MB]: 984 frames, [32.0 MB-64.0 MB]: 2 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 36.5 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 4 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 6744 32B: 32 Subsections = 16384 buckets. Failed count: 8053 48B: 61 Subsections = 20821 buckets. Failed count: 73740 64B: 51 Subsections = 13056 buckets. Failed count: 5465 80B: 30 Subsections = 6144 buckets. Failed count: 1772 96B: 31 Subsections = 5290 buckets. Failed count: 2155 112B: 12 Subsections = 1755 buckets. Failed count: 610 128B: 32 Subsections = 4096 buckets. Failed count: 1827 [ALLOC_GFX_MAIN] Peak usage frame count: [256.0 KB-0.5 MB]: 54 frames, [0.5 MB-1.0 MB]: 4 frames, [64.0 MB-128.0 MB]: 9 frames, [128.0 MB-256.0 MB]: 964 frames Requested Block Size 16.0 MB Peak Block count 3 Peak Allocated memory 143.6 MB Peak Large allocation bytes 114.7 MB [ALLOC_GFX_THREAD] Peak usage frame count: [0-1.0 KB]: 56 frames, [1.0 KB-2.0 KB]: 10 frames, [2.0 KB-4.0 KB]: 965 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 3.3 KB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 2132 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 6744 32B: 32 Subsections = 16384 buckets. Failed count: 8053 48B: 61 Subsections = 20821 buckets. Failed count: 73740 64B: 51 Subsections = 13056 buckets. Failed count: 5465 80B: 30 Subsections = 6144 buckets. Failed count: 1772 96B: 31 Subsections = 5290 buckets. Failed count: 2155 112B: 12 Subsections = 1755 buckets. Failed count: 610 128B: 32 Subsections = 4096 buckets. Failed count: 1827 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [4.0 MB-8.0 MB]: 52 frames, [8.0 MB-16.0 MB]: 979 frames Requested Block Size 4.0 MB Peak Block count 4 Peak Allocated memory 13.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 1031 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 3.8 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 1 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 6744 32B: 32 Subsections = 16384 buckets. Failed count: 8053 48B: 61 Subsections = 20821 buckets. Failed count: 73740 64B: 51 Subsections = 13056 buckets. Failed count: 5465 80B: 30 Subsections = 6144 buckets. Failed count: 1772 96B: 31 Subsections = 5290 buckets. Failed count: 2155 112B: 12 Subsections = 1755 buckets. Failed count: 610 128B: 32 Subsections = 4096 buckets. Failed count: 1827 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [256.0 KB-0.5 MB]: 54 frames, [0.5 MB-1.0 MB]: 977 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [0.5 MB-1.0 MB]: 1031 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 0.9 MB Peak Large allocation bytes 0 B
Goldenhollowz commented 1 month ago

Its pretty long sorry

Goldenhollowz commented 1 month ago

After installing another modded character it showed my character but it did not let me select it

fx013 commented 1 month ago

The relevant error is this one:

LuaExceptionWithStackTrace: [string "Main/Assets/Scripts/GameCombat/MissileDataHelper.lua.txt"]:93: attempt to index a nil value (local 'missile_data')

It means some missile data cannot be found.

Check the Trigger.lua.txt file you attached above, I believe the problem is the "Sad_Frog" you used in attack_ids. It should be lower case "sad_frog".

Goldenhollowz commented 1 month ago

thanks!

Goldenhollowz commented 1 month ago

[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. Initialize engine version: 2022.3.38f1 (c5d5a7410213) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 570 Series (ID=0x67df) Vendor: ATI VRAM: 4074 MB Driver: 31.0.12027.9001 Shader 'Mobile/Diffuse': fallback shader 'Mobile/VertexLit' not found D3D11 device created for Microsoft Media Foundation video decoding.

Initializing input. Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.741000 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() DCEI.UnityUtil:LoadAssetByPathSyncInternal(String) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1838233352] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1838230328] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1838228920] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1838228920] Received gzip patch 0 => 20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.WildSky.d__48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 6 Unused Serialized files (Serialized files now loaded: 2) [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.431800 ms Unloading 2826 unused Assets to reduce memory usage. Loaded Objects now: 6624. Total: 6.040900 ms (FindLiveObjects: 0.596800 ms CreateObjectMapping: 0.167300 ms MarkObjects: 4.552900 ms DeleteObjects: 0.723600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6624. Total: 5.102300 ms (FindLiveObjects: 0.499000 ms CreateObjectMapping: 0.108300 ms MarkObjects: 4.480300 ms DeleteObjects: 0.014400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6624. Total: 5.281200 ms (FindLiveObjects: 0.457700 ms CreateObjectMapping: 0.105400 ms MarkObjects: 4.700500 ms DeleteObjects: 0.017400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 2) [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.252300 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6826. Total: 10.963000 ms (FindLiveObjects: 0.471100 ms CreateObjectMapping: 0.155400 ms MarkObjects: 10.287100 ms DeleteObjects: 0.049100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Shader 'Mobile/Diffuse': fallback shader 'Mobile/VertexLit' not found Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6937. Total: 11.279900 ms (FindLiveObjects: 0.550300 ms CreateObjectMapping: 0.119200 ms MarkObjects: 10.589900 ms DeleteObjects: 0.020300 ms) SetCustomKey: Last Level=Maps/EntryMap UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XLua.CSObjectWrap.DCEIWildSkyFirebaseManagerWrap:_m_SetCustomKey(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CSObjectWrap.SystemCollectionsIEnumeratorBridge:System.Collections.IEnumerator.MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SetCustomKey: Last Level Time=2024-10-15T22:30:51 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XLua.CSObjectWrap.DCEIWildSkyFirebaseManagerWrap:_m_SetCustomKey(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CSObjectWrap.SystemCollectionsIEnumeratorBridge:System.Collections.IEnumerator.MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [AVProMovieCapture] Init version: 5.1.2 (plugin v5.1.0f1-basic) with GPU Radeon RX 570 Series Direct3D 11.0 [level 11.1] OS: Windows 10 (10.0.19045) 64bit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RenderHeads.Media.AVProMovieCapture.CaptureBase:Awake() UnityEngine.GameObject:AddComponent() DCEI.Engine.UTBridge.UnityUiExtensions:GetOrAddComponent(GameObject) DCEI.Engine.Presentation.VideoManager:Awake() UnityEngine.GameObject:AddComponent() DCEI.Engine.UTBridge.DCEIPlayer:GetOrCreateComponent(GameObject) DCEI.Engine.UTBridge.DCEIPlayer:InitManagersAndControllers() DCEI.Engine.UTBridge.DCEIPlayer:Start() Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Maps/EntryMap/Assets/Scripts/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|105_0(String, <>c__DisplayClass105_0&, <>c__DisplayClass105_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadAdditionalLuaData(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Main/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Core@1.1.10/Data/Core/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Core@1.1.10/Data/Core/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Core@1.1.10/Data/Core/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/GMUI@1.1.20/Data/GMUI/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/GMUI@1.1.20/Data/GMUI/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/GMUI@1.1.20/Data/GMUI/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Bank@1.0.8/Data/Bank/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Bank@1.0.8/Data/Bank/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Bank@1.0.8/Data/Bank/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/LegacyShop@1.1.8/Data/LegacyShop/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/LegacyShop@1.1.8/Data/LegacyShop/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/LegacyShop@1.1.8/Data/LegacyShop/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Meta@1.0.45/Data/Meta/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Meta@1.0.45/Data/Meta/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Dev@1.1.3/Data/Dev/Assets/Images/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Dev@1.1.3/Data/Dev/Assets/Sounds/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:g__LoadAssets|104_0(String, <>c__DisplayClass104_0&, <>c__DisplayClass104_1&) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Failed to load file from addressable Assets/Bundles/Levels/Packages/Dev@1.1.3/Data/Dev/Assets/SpineAnimations/AssetList.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.SharedDataLoader:LoadRawData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadTextData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadJsonData(ModuleLocation, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadCustomAssets(String, List`1) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModule(String, String) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.SharedDataLoader:LoadDataModuleRecursively(String, String, Dictionary`2, HashSet`1, List`1, Dictionary`2) DCEI.Engine.UTBridge.d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Finishing loading all particle effects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DC_AnimationSystem.ParticleManager:ASyncLoadUnits(String[], Action) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Cannot find Sprite asset called "sad_frog". UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DCEI.Engine.UTBridge.<>c__DisplayClass159_0:b__24(String) System.Linq.WhereEnumerableIterator`1:MoveNext() System.Linq.Buffer`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToArray(IEnumerable`1) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Cannot find Sound asset called "sad_frog_ribbit". UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DCEI.Engine.UTBridge.<>c__DisplayClass159_0:b__26(String) System.Linq.WhereEnumerableIterator`1:MoveNext() System.Linq.Buffer`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToArray(IEnumerable`1) DCEI.Engine.UTBridge.d__159:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading time stats written to "C:/Users/Hollo/AppData/LocalLow/Cr3 Studio/Meme Mayhem/Maps/EntryMap/LoadingTime-14032.json" UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.LoadTimeData:SaveLoadData(String, SharedData) DCEI.Engine.UTBridge.d__166:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Simulation frame 78 took 394.4492ms to complete. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.DCEIPlayer:FixedUpdate() Script logging is disabled because of release build configuration. Check Scenes/BuildInfo. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.Scripting.ScriptingApi:ShouldOutputLog() DCEI.Engine.Scripting.ScriptingApi:LogError(String) XLua.CSObjectWrap.DCEIEngineScriptingScriptingSystemScriptingApiWrap:_m_LogError(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CallbackHelper:Call(IntPtr, Int32) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.EntityEventManagerBase`2:RunTriggers(Entity, T) DCEI.Engine.Scripting.ScriptingSystem:OnTimer(Entity, Boolean) DCEI.Engine.Simulation.ActionSystem:ExecuteAction(Action) DCEI.Engine.Simulation.ActionSystem:OnDeterministicUpdate() DCEI.Engine.DeterministicComponentSystemWithInitializer:OnUpdate() Unity.Entities.SystemBase:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.SystemBase:Update() Unity.Entities.ComponentSystemGroup:UpdateAllSystems() Unity.Entities.SystemBase:Update() DCEI.Engine.UTBridge.DCEIPlayer:FixedUpdate() Script logging is disabled because of release build configuration. Check Scenes/BuildInfo. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.Scripting.ScriptingApi:ShouldOutputLog() DCEI.Engine.Scripting.ScriptingApi:LogMessage(String) XLua.CSObjectWrap.DCEIEngineScriptingScriptingSystemScriptingApiWrap:_m_LogMessage(IntPtr) XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32) XLua.CallbackHelper:Call(IntPtr, Int32) Scenes.LevelPlayer.XLuaScriptingEngine:Call(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:RunTrigger(ValidatedCallback) DCEI.Engine.Scripting.ScriptingSystem:OnUiCallback(InGameUILayoutComponent, Int32) UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Sending request: {"api_key": "9b26526aa1182ea2e94eaaf4478e0e10", "events": [{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729031451316,"user_properties":{"Language":"English","Needs Event Bundle":false,"Asset Bundle Patch Game Version":"0.20.196","PatchVersion":"","Dev":false,"Cheater":false,"SuspiciousCheater":false,"Days Since First Log In":3.0,"Logged In Days":5.0,"Server":"http://99.83.138.157/","ServerVersion":"190e4a6.846c969.a1392f2.6cff368.6cff368","Session Count":43.0,"Current Session Time":1679.0},"session_id":1729031450262,"event_id":2,"insert_id":"f503668c-69af-452f-afc4-3f09dc07514d","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Login","event_properties":{"ErrorCode":0,"DeviceIntegrity":"","Duration":266.79110527039,"password":"7c6a4288-85b3-43af-a357-09b85d976733","UseTcpServer":true,"MasterServerAddress":"http://99.83.138.157/","ServerAddress":"http://99.83.138.157/","IntegrityError":"Game server doesn't support play integrity","uuid":"220a46bd-d5b6-43d4-ae89-34930102c68a","Result":true,"LoginStatus":true,"AppIntegrity":"","InternetReachability":"ReachableViaLocalAreaNetwork"}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729031451451,"user_properties":{"Session Count":43.0,"Current Session Time":1813.0},"session_id":1729031450262,"event_id":3,"insert_id":"62ba3831-662a-4cfa-8028-72f603c9654f","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Launch Scene Loaded","event_properties":{}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729031455127,"user_properties":{"Steam Achievements":"{ [\"Defeat_On_Enemy_Dead\"] = false,[\"Multiple_Emoji_Type_On_Victory\"] = true,[\"Total_Income_Gained\"] = true,[\"Jacked_Off\"] = true,[\"Gold_Spent\"] = true,[\"Discover_First_Combo_Relic\"] = true,[\"Beat_Kobe\"] = true,[\"Defeat_With_Gold_500\"] = true,[\"Run_Acquire_Relic\"] = false,[\"Largest_Debt\"] = false,[\"Discover_Legendary_Relics\"] = true,[\"LOL\"] = true,[\"Gym_Rat\"] = false,[\"Retro\"] = false,[\"Add_10_Friend\"] = true,[\"Poolymorph\"] = true,[\"Vampire\"] = true,[\"Beat_Elton\"] = true,[\"Recruit_Band\"] = false,[\"Run_Combo_Relic\"] = false,[\"Fastest_Lose\"] = true,[\"Defeat_On_Wave_1\"] = false,[\"Terrorist\"] = false,[\"Retaliate_Single\"] = true,[\"Total_Crit_Chance_Gained\"] = false,[\"Block_Single\"] = true,[\"Nerd\"] = true,[\"Discover_Epic_Relics\"] = false,[\"Beat_Rump\"] = true,[\"Discover_All_Combo_Relics\"] = false,[\"Trolley_Problem\"] = true,[\"One_Emoji_Type_On_Victory\"] = false,[\"Total_Block_Gained\"] = false,[\"Axe_It\"] = true,[\"Perk_Straight\"] = true,[\"Protracted_War\"] = false,[\"Total_Emoji_Type_On_Victory\"] = true,[\"Social_Terrorist\"] = false,[\"Discover_Event_Relics\"] = false,[\"Dodge_Single\"] = true,[\"Total_Illusions\"] = true,[\"Fastest_Win\"] = true,[\"Keyboard_Warrior\"] = true,[\"Discover_Rare_Relics\"] = false,[\"Total_Dodge_Chance_Gained\"] = false,[\"R_18\"] = true,} ","Session Count":43.0,"Current Session Time":5489.0},"session_id":1729031450262,"event_id":4,"insert_id":"7cd4a03d-f503-4bad-a80c-56f823c5b85c","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Stage Enter","event_properties":{"Stage":"Maps/EntryMap"}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729031455140,"user_properties":{"First Day Time":16715.24609375,"Session Count":43.0,"Current Session Time":5501.0},"session_id":1729031450262,"event_id":5,"insert_id":"6ade1658-d867-411f-88ed-f9621f7b4a9c","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Scene Enter","event_properties":{"ServicesInitialized":939,"TotalLoadTimeMs":5033,"DataLoadTimeMs":2426.9981,"GameScriptsLoadTimeMs":403.56440000000003,"Data-TerrainLoadTimeMs":67.278500000000008,"Data-WeatherLoadTimeMs":5.5424000000000007,"Data-TextLoadTimeMs":565.8297,"Data-GpuAnimationLoadTimeMs":4.016,"Data-ParticleLoadTimeMs":18.7448,"Data-SpriteLoadTimeMs":271.0282,"Data-BeamLoadTimeMs":2.773,"Data-PropModelLoadTimeMs":0.014700000000000001,"Data-SoundLoadTimeMs":1244.5498,"Data-CustomAssetsLoadTimeMs":0.0,"Data-Animation2dLoadTimeMs":1.8427,"Data-SpineLoadTimeMs":54.273900000000005,"Data-TriggerUsedAssetsLoadTimeMs":0.0075000000000000006,"Data-PathFindingLoadTimeMs":82.3776,"Data-OverrideFontsLoadTimeMs":0.022000000000000002}}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.AmplitudeHttpSender:CreateUploadData(IEnumerable`1) DCEI.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report TaskCanceledException: A task was canceled. Rethrow as AggregateException: One or more errors occurred. (A task was canceled.) at System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].get_Result () [0x00000] in <00000000000000000000000000000000>:0 at DCEI.WildSky.Rpc.RpcHttpClient+d__22.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 Rethrow as Exception: Http post failed at request: http://99.83.138.157/rpc?platform=WindowsPlayer&version=0.20.196&key=dcei.server.proto.UserService%2FUploadBackupData UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DCEI.WildSky.Rpc.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Sending request: {"api_key": "9b26526aa1182ea2e94eaaf4478e0e10", "events": [{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729031460106,"user_properties":{"Total Runs Started":"97","Session Count":43.0,"Current Session Time":10468.0},"session_id":1729031450262,"event_id":6,"insert_id":"34070db4-3168-479f-8586-e6a261e752ff","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Run Start","event_properties":{"attempt_count":"1","challlenge_week":"0","is_playing_mod":"true","ascension_level":"0"}},{"device_id":"84d9883c-a546-42f4-9799-681c830645ad","user_id":"220a46bd-d5b6-43d4-ae89-34930102c68a","time":1729031462747,"user_properties":{"Session Count":43.0,"Current Session Time":13107.0},"session_id":1729031450262,"event_id":7,"insert_id":"771c7030-2f50-436b-9835-b751cc574f44","ip":"$remote","app_version":"0.20.196","platform":"WindowsPlayer","os_name":"Windows 10 (10.0.19045) 64bit","device_model":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","language":"English","event_type":"Application Exception","event_properties":{"message":"TaskCanceledException: A task was canceled.","stack":"Rethrow as AggregateException: One or more errors occurred. (A task was canceled.)\nSystem.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) (at <00000000000000000000000000000000>:0)\nSystem.Threading.Tasks.Task`1[TResult].get_Result () (at <00000000000000000000000000000000>:0)\nDCEI.WildSky.Rpc.RpcHttpClient+d__22.MoveNext () (at <00000000000000000000000000000000>:0)\nUnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)\nRethrow as Exception: Http post failed at request: http://99.83.138.157/rpc?platform=WindowsPlayer&version=0.20.196&key=dcei.server.proto.UserService%2FUploadBackupData\nUnityEngine.Debug:LogException(Exception)\nDCEI.WildSky.Rpc.d__22:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}}]} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DCEI.AmplitudeHttpSender:CreateUploadData(IEnumerable`1) DCEI.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Simulation frame 1395 took 18.19229ms to complete. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DCEI.Engine.UTBridge.DCEIPlayer:FixedUpdate() Destroy Terrain IO UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DC.TerrainData.TerrainIo:OnDestroy() Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 48 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 3 frames, [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 76 frames, [16.0 KB-32.0 KB]: 1657 frames, [32.0 KB-64.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 3 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 5 frames, [1.0 MB-2.0 MB]: 3 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames Initial Block Size 4.0 MB Current Block Size 6.6 MB Peak Allocated Bytes 6.4 MB Overflow Count 1 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 124.0 KB Peak Allocated Bytes 122.6 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 95.5 KB Overflow Count 12 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 105.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 2 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 37.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 11.1 KB Overflow Count 2 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 101.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 101.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.7 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 3855 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 37786 32B: 32 Subsections = 16384 buckets. Failed count: 14666 48B: 61 Subsections = 20821 buckets. Failed count: 284410 64B: 51 Subsections = 13056 buckets. Failed count: 12010 80B: 30 Subsections = 6144 buckets. Failed count: 3993 96B: 31 Subsections = 5290 buckets. Failed count: 2097 112B: 12 Subsections = 1755 buckets. Failed count: 645 128B: 32 Subsections = 4096 buckets. Failed count: 3116 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 64 frames, [128.0 MB-256.0 MB]: 11 frames, [256.0 MB-0.50 GB]: 1733 frames Requested Block Size 16.0 MB Peak Block count 18 Peak Allocated memory 329.6 MB Peak Large allocation bytes 45.7 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 52 frames, [16.0 MB-32.0 MB]: 1754 frames, [32.0 MB-64.0 MB]: 2 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 36.4 MB Peak Large allocation bytes 16.0 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 3 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 37786 32B: 32 Subsections = 16384 buckets. Failed count: 14666 48B: 61 Subsections = 20821 buckets. Failed count: 284410 64B: 51 Subsections = 13056 buckets. Failed count: 12010 80B: 30 Subsections = 6144 buckets. Failed count: 3993 96B: 31 Subsections = 5290 buckets. Failed count: 2097 112B: 12 Subsections = 1755 buckets. Failed count: 645 128B: 32 Subsections = 4096 buckets. Failed count: 3116 [ALLOC_GFX_MAIN] Peak usage frame count: [256.0 KB-0.5 MB]: 62 frames, [0.5 MB-1.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 9 frames, [32.0 MB-64.0 MB]: 1734 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 52.3 MB Peak Large allocation bytes 42.7 MB [ALLOC_GFX_THREAD] Peak usage frame count: [0-1.0 KB]: 63 frames, [1.0 KB-2.0 KB]: 10 frames, [2.0 KB-4.0 KB]: 1735 frames Requested Block Size 16.0 MB Peak Block count 1 Peak Allocated memory 3.3 KB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 2132 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 37786 32B: 32 Subsections = 16384 buckets. Failed count: 14666 48B: 61 Subsections = 20821 buckets. Failed count: 284410 64B: 51 Subsections = 13056 buckets. Failed count: 12010 80B: 30 Subsections = 6144 buckets. Failed count: 3993 96B: 31 Subsections = 5290 buckets. Failed count: 2097 112B: 12 Subsections = 1755 buckets. Failed count: 645 128B: 32 Subsections = 4096 buckets. Failed count: 3116 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [4.0 MB-8.0 MB]: 59 frames, [8.0 MB-16.0 MB]: 1749 frames Requested Block Size 4.0 MB Peak Block count 4 Peak Allocated memory 13.6 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 1808 frames Requested Block Size 4.0 MB Peak Block count 1 Peak Allocated memory 3.8 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 1 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 7 Subsections = 7168 buckets. Failed count: 37786 32B: 32 Subsections = 16384 buckets. Failed count: 14666 48B: 61 Subsections = 20821 buckets. Failed count: 284410 64B: 51 Subsections = 13056 buckets. Failed count: 12010 80B: 30 Subsections = 6144 buckets. Failed count: 3993 96B: 31 Subsections = 5290 buckets. Failed count: 2097 112B: 12 Subsections = 1755 buckets. Failed count: 645 128B: 32 Subsections = 4096 buckets. Failed count: 3116 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [256.0 KB-0.5 MB]: 62 frames, [0.5 MB-1.0 MB]: 1746 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 0.8 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [0.5 MB-1.0 MB]: 1808 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 0.9 MB Peak Large allocation bytes 0 B Sorry for being so "needy" but now the "Sad Frogs" are there in the mag, but when my character attacks it simply does damage and make the sound effect but is completely invisible.
Tadd12 commented 1 month ago

In the error it says Cannot find Sprite asset called "sad_frog". Cannot find Sprite asset called "sad_frog_ribbit".

Are your texture files in the folder textures? If yes, are they named sad_frog.png and sad_frog_ribbit.png (or other supported image format)?

Edit 1: Also please just send the log as a file. Else looking through it is quite hard Edit 2: sry just saw that it takes too long to upload

Goldenhollowz commented 1 month ago

One is named sad_frog and sad_frog_ribbit is a sound file

Goldenhollowz commented 1 month ago

Also really sorry the game has decided to not open anymore

[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. Initialize engine version: 2022.3.38f1 (c5d5a7410213) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 570 Series (ID=0x67df) Vendor: ATI VRAM: 4074 MB Driver: 31.0.12027.9001 Shader 'Mobile/Diffuse': fallback shader 'Mobile/VertexLit' not found D3D11 device created for Microsoft Media Foundation video decoding.

Initializing input. Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 4 workers. UnloadTime: 0.765600 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() DCEI.UnityUtil:LoadAssetByPathSyncInternal(String) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -13710648] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -13707624] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -13706216] The referenced script on this Behaviour (Game Object 'ContentButtons') is missing! UnityEngine.Object:Instantiate(T) DCEI.WildSky.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -13706216] Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem;C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/Plugins\x86_64;C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/Plugins;C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 534, UserName: 'Hollo' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem.exe:Meme Mayhem.exe (00007FF713570000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.38.54695 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF957F10000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5007 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF956EE0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF955830000), size: 3137536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\UnityPlayer.dll:UnityPlayer.dll (00007FF914D00000), size: 31809536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.38.54695 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF957720000), size: 1691648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4717 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF955800000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5007 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF956090000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4474 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF955B30000), size: 1142784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF955E00000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF955C50000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF956710000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF9565E0000), size: 1191936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF9560C0000), size: 3485696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4717 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF9564D0000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF955FE0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.3636 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF957A00000), size: 4644864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF955620000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3996 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF955670000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF956E20000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5011 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF956540000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4597 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF956FB0000), size: 7794688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF9578C0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF956BE0000), size: 192512 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF9556A0000), size: 1425408 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4894 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF957990000), size: 438272 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF94E310000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF91A2F0000), size: 1212416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF948B50000), size: 159744 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF94E200000), size: 1101824 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4717 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF953E00000), size: 53248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF953270000), size: 192512 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FF941E00000), size: 180224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF91C5F0000), size: 1654784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF956080000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FF953450000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3758 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF955EA0000), size: 532480 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.5007 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF952EC0000), size: 647168 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4529 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF955F30000), size: 708608 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4522 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FF953650000), size: 8011776 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FF954FE0000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4780 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FF9554E0000), size: 147456 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\GameAssembly.dll:GameAssembly.dll (00007FF8C11F0000), size: 104189952 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF9549D0000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF94E9E0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\baselib.dll:baselib.dll (00007FF943980000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF956B30000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FF951C10000), size: 991232 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF956840000), size: 1134592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.5007 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF950100000), size: 2502656 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF953E40000), size: 1007616 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\aticfx64.dll:aticfx64.dll (00007FF948B80000), size: 1814528 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 31.0.12027.9001 C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\atiuxp64.dll:atiuxp64.dll (00007FF948B10000), size: 233472 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 31.0.12027.9001 C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\atidxx64.dll:atidxx64.dll (00007FF946BE0000), size: 32673792 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 31.0.12027.9001 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FF9527E0000), size: 606208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\SYSTEM32\amdihk64.dll:amdihk64.dll (00007FF946790000), size: 217088 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 2.0.0.1788 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FF949190000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 C:\WINDOWS\SYSTEM32\D3DSCache.dll:D3DSCache.dll (00007FF945A50000), size: 176128 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FF955460000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF94CE20000), size: 2109440 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4597 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF93ED60000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF945940000), size: 589824 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF9403C0000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FF9403E0000), size: 1097728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FF93EFF0000), size: 126976 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24080.9-0\MpOav.dll:MpOav.dll (00007FF93EF60000), size: 528384 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 4.18.24080.9 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FF94EBD0000), size: 544768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF955340000), size: 208896 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF94EF00000), size: 1576960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FF954B40000), size: 307200 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FF9549B0000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF953040000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FF917110000), size: 4964352 (result: 8), SymType: '-unknown-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\perfetto_helper.dll:perfetto_helper.dll (00007FF93DD40000), size: 1155072 (result: 8), SymType: '-unknown-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\burst_bridge.dll:burst_bridge.dll (00007FF946040000), size: 110592 (result: 8), SymType: '-unknown-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\dcei_engine.dll:dcei_engine.dll (00007FF914910000), size: 4071424 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FF9510D0000), size: 1982464 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4597 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FF94D190000), size: 1019904 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF951830000), size: 3518464 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF954840000), size: 208896 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FF950E30000), size: 1404928 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4717 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FF954D40000), size: 434176 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FF93E2C0000), size: 315392 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 8.2.21.95 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FF913170000), size: 24735744 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF9564B0000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF93D3E0000), size: 753664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FF941470000), size: 49152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FF919AB0000), size: 1683456 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF955490000), size: 204800 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4239 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FF954F50000), size: 49152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF956530000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF94E9B0000), size: 94208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF94E990000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\e_sqlite3.dll:e_sqlite3.dll (00007FF919910000), size: 1658880 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF954F30000), size: 98304 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF9545F0000), size: 212992 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF954A10000), size: 827392 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF94C5A0000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF94C510000), size: 524288 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FF955170000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF94D340000), size: 1306624 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FF94D290000), size: 659456 (result: 8), SymType: '-unknown-', PDB: '' C:\Windows\System32\InputHost.dll:InputHost.dll (00007FF94D030000), size: 1384448 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF9520D0000), size: 1007616 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.19041.4597 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FF953E10000), size: 143360 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\xlua.dll:xlua.dll (00007FF912FA0000), size: 1839104 (result: 8), SymType: '-unknown-', PDB: '' ========== OUTPUTTING STACK TRACE ================== SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem;C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/Plugins\x86_64;C:/Program Files (x86)/Steam/steamapps/common/Meme Mayhem/Meme Mayhem_Data/Plugins;C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 534, UserName: 'Hollo' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem.exe:Meme Mayhem.exe (00007FF713570000), size: 688128 (result: -529697949), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.38.54695 ERROR: LoadModule, GetLastError: 'Unknown error [-529697949]' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF957F10000), size: 2064384 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.19041.5007 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF956EE0000), size: 794624 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF955830000), size: 3137536 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.19041.4957 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\UnityPlayer.dll:UnityPlayer.dll (00007FF914D00000), size: 31809536 (result: -529697949), SymType: '-deferred-', PDB: '', fileVersion: 2022.3.38.54695 ERROR: LoadModule, GetLastError: 'Unknown error [-529697949]' (Address: 0000000000000000) C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF957720000), size: 1691648 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.19041.4717 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF955800000), size: 139264 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.19041.5007 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF956090000), size: 176128 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.19041.4474 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF955B30000), size: 1142784 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF955E00000), size: 643072 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF955C50000), size: 1048576 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF956710000), size: 1224704 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF9565E0000), size: 1191936 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF9560C0000), size: 3485696 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.19041.4717 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF9564D0000), size: 348160 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF955FE0000), size: 647168 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.19041.3636 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF957A00000), size: 4644864 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF955620000), size: 319488 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.19041.3996 : (00007FF955670000), size: 159744 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\bcrypt.dll' : (00007FF956E20000), size: 729088 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll' : (00007FF956540000), size: 655360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\sechost.dll' : (00007FF956FB0000), size: 7794688 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\SHELL32.dll' : (00007FF9578C0000), size: 839680 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll' : (00007FF956BE0000), size: 192512 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) : (00007FF9556A0000), size: 1425408 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) : (00007FF957990000), size: 438272 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) :VERSION.dll (00007FF94E310000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF91A2F0000), size: 1212416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF948B50000), size: 159744 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF94E200000), size: 1101824 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4717 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF953E00000), size: 53248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF953270000), size: 192512 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FF941E00000), size: 180224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF91C5F0000), size: 1654784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.90.86 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF956080000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FF953450000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3758 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF955EA0000), size: 532480 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.5007 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF952EC0000), size: 647168 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4529 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF955F30000), size: 708608 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4522 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FF953650000), size: 8011776 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FF954FE0000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4780 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FF9554E0000), size: 147456 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\GameAssembly.dll:GameAssembly.dll (00007FF8C11F0000), size: 104189952 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF9549D0000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF94E9E0000), size: 1982464 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\baselib.dll:baselib.dll (00007FF943980000), size: 430080 (result: -529697949), SymType: '-deferred-', PDB: '' ERROR: LoadModule, GetLastError: 'Unknown error [-529697949]' (Address: 0000000000000000) C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF956B30000), size: 692224 (result: -529697949), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 ERROR: LoadModule, GetLastError: 'Unknown error [-529697949]' (Address: 0000000000000000) C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FF951C10000), size: 991232 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF956840000), size: 1134592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.5007 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF950100000), size: 2502656 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF953E40000), size: 1007616 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\aticfx64.dll:aticfx64.dll (00007FF948B80000), size: 1814528 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 31.0.12027.9001 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\atiuxp64.dll:atiuxp64.dll (00007FF948B10000), size: 233472 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 31.0.12027.9001 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\DriverStore\FileRepository\u0390451.inf_amd64_39377efdd62734d1\B390182\atidxx64.dll:atidxx64.dll (00007FF946BE0000), size: 32673792 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 31.0.12027.9001 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FF9527E0000), size: 606208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\amdihk64.dll:amdihk64.dll (00007FF946790000), size: 217088 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 2.0.0.1788 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FF949190000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\D3DSCache.dll:D3DSCache.dll (00007FF945A50000), size: 176128 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FF955460000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF94CE20000), size: 2109440 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4597 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF93ED60000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF945940000), size: 589824 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF9403C0000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FF9403E0000), size: 1097728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FF93EFF0000), size: 126976 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24080.9-0\MpOav.dll:MpOav.dll (00007FF93EF60000), size: 528384 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 4.18.24080.9 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FF94EBD0000), size: 544768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF955340000), size: 208896 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF94EF00000), size: 1576960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FF954B40000), size: 307200 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FF9549B0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF953040000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FF917110000), size: 4964352 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\perfetto_helper.dll:perfetto_helper.dll (00007FF93DD40000), size: 1155072 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\burst_bridge.dll:burst_bridge.dll (00007FF946040000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\dcei_engine.dll:dcei_engine.dll (00007FF914910000), size: 4071424 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FF9510D0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4597 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FF94D190000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF951830000), size: 3518464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF954840000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FF950E30000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4717 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FF954D40000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FF93E2C0000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 8.2.21.95 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FF913170000), size: 24735744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF9564B0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF93D3E0000), size: 753664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FF941470000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FF919AB0000), size: 1683456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.90.86 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF955490000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4239 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL:CRYPTBASE.DLL (00007FF954F50000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF956530000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF94E9B0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF94E990000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\e_sqlite3.dll:e_sqlite3.dll (00007FF919910000), size: 1658880 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF954F30000), size: 98304 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF9545F0000), size: 212992 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF954A10000), size: 827392 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4474 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF94C5A0000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF94C510000), size: 524288 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4957 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FF955170000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.3636 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF94D340000), size: 1306624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FF94D290000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\InputHost.dll:InputHost.dll (00007FF94D030000), size: 1384448 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF9520D0000), size: 1007616 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.19041.4597 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FF953E10000), size: 143360 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.4355 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Program Files (x86)\Steam\steamapps\common\Meme Mayhem\Meme Mayhem_Data\Plugins\x86_64\xlua.dll:xlua.dll (00007FF912FA0000), size: 1839104 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C173CB72) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C173CB72) 0x00007FF8C173CB72 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C44CE300) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C44CE300) 0x00007FF8C44CE300 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C19863D6) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C19863D6) 0x00007FF8C19863D6 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C1990693) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C1990693) 0x00007FF8C1990693 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C1AB7E37) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C1AB7E37) 0x00007FF8C1AB7E37 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C122CB2E) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C122CB2E) 0x00007FF8C122CB2E (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FE3B9C) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FE3B9C) 0x00007FF912FE3B9C (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FB0F37) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FB0F37) 0x00007FF912FB0F37 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FC4711) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FC4711) 0x00007FF912FC4711 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FB074B) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FB074B) 0x00007FF912FB074B (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FB1375) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FB1375) 0x00007FF912FB1375 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FB0A50) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FB0A50) 0x00007FF912FB0A50 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FAB131) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FAB131) 0x00007FF912FAB131 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF912FE4055) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF912FE4055) 0x00007FF912FE4055 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C19EC60B) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C19EC60B) 0x00007FF8C19EC60B (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C2F89279) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C2F89279) 0x00007FF8C2F89279 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C19467E7) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C19467E7) 0x00007FF8C19467E7 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C194A464) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C194A464) 0x00007FF8C194A464 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C19593D6) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C19593D6) 0x00007FF8C19593D6 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C54A364F) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C54A364F) 0x00007FF8C54A364F (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C17B2FE6) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C17B2FE6) 0x00007FF8C17B2FE6 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF8C17B2A99) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FF8C17B2A99) 0x00007FF8C17B2A99 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Unknown error [-529697949]' (Address: 00007FF91548B8FA) 0x00007FF91548B8FA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF915145CBD) 0x00007FF915145CBD (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF9152B7529) 0x00007FF9152B7529 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF9152B773A) 0x00007FF9152B773A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF9152B7C83) 0x00007FF9152B7C83 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF9154FE39B) 0x00007FF9154FE39B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF915500D6B) 0x00007FF915500D6B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF915503FCB) 0x00007FF915503FCB (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF91550425B) 0x00007FF91550425B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF7135711F2) 0x00007FF7135711F2 (Meme Mayhem) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF956EF7374) 0x00007FF956EF7374 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF957F5CC91) 0x00007FF957F5CC91 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/USERNAME/AppData/Local/Temp/Cr3 Studio/Meme Mayhem/Crashes
Goldenhollowz commented 1 month ago

it froze steam as well

fx013 commented 1 month ago

Can you zip your entire mod folder and attach it here? The missile image being missing is likely caused by name mismatch. No idea what's causing the game to crash though.

Tadd12 commented 1 month ago

@fx013 could it be the Player.log being too big? As it says, that it runs out of memory

Tadd12 commented 1 month ago

@Goldenhollowz #113 Did you reload your mod alot without restarting the game?

Goldenhollowz commented 1 month ago

I also would want to know how to add an upgrade to increase the damage if the frogs. Sorry it took so long for me to reply [Uploading Mega Meme Mayhem.zip…]()

Goldenhollowz commented 1 month ago

[Uploading Mega Meme Mayhem.zip…]()

Goldenhollowz commented 1 month ago

Sorry the zip doesn't want to download

Goldenhollowz commented 1 month ago

Trigger.lua.txt

Actor.json Unit.json

sad_frog_large sad_frog_small the_double_froggo_bongo the_froggo_bongo depressed_fungi fungi_on_frog mutated_frogs

Goldenhollowz commented 1 month ago

The Nuclear Barrel was supposed to give the frogs a 15% damage increase and was an epic upgrade called Mutated Frogs.

Goldenhollowz commented 1 month ago

but I couldn't figure out how to do that

fx013 commented 4 weeks ago

@Goldenhollowz To increase damage with perks, you want to use the CombatUnit:GetPerkLevel() API in your damage calculation. Something like this:

damage = function(attack_data, caster)
  return (caster:GetPerkLevel("my_perk_name") * 0.15 + 1) * 30
end

The above code scales the damage up by 15% for each perk.

fx013 commented 4 weeks ago

For the image missing issue, we still need the entire zip to see what's going wrong. The problem is most likely in the name of the folder or files which get lost when uploaded as individual files on github. If you can't upload it to github, can you find some other place to put this zip file and link it here?

Goldenhollowz commented 4 weeks ago

https://www.mediafire.com/folder/viwad5mk1eqq9/Mega+Meme+Mayhem

Goldenhollowz commented 4 weeks ago

sorry it took me so long I was trying to do something else but I confused my self more. I consider my self quite a tech savvy person but I do not know how to code.

Tadd12 commented 4 weeks ago

You also need to change the name under "ressource" in "Actor.json". It currently wants a "sad_frog" file, but you don't have a file with that name. That's why your missile isn't showing when fired. For "depressed fungi", you'll also need to add an entry into the "Actor.json" and "Unit.json" for it.