Closed Menacing closed 1 week ago
Godot 4.4 might include a better solution for multiple nav regions
https://github.com/godotengine/godot-proposals/issues/5542
Otherwise we're supposed to do this:
https://docs.godotengine.org/en/latest/tutorials/navigation/navigation_different_actor_types.html
Updated falling state to allow you to move laterally.
Updated fall damage to use real velocity, not the pseudo timer variable
TODO: