Open alexeydemidovkz opened 6 years ago
Also if i just manually call this part from another place later (via touch for example):
stringCard.animation = "fadeOut"
stringCard.curve = "easeOut"
stringCard.force = 1.0
stringCard.delay = 1.0
stringCard.duration = 1.5
stringCard.animateNext { // was trying stringCard.animateToNext here with same result
print("finished")
}
Then everything works as it should.
Get it working by adding .animate() in the end of the code - so now works exactly as needed (move in, wait, fade out):
stringCard.animation = "squeezeLeft"
stringCard.curve = "easeOut"
stringCard.force = 1.0
stringCard.duration = 3.5
stringCard.animateNext(completion: {
stringCard.animation = "fadeOut"
stringCard.curve = "easeOut"
stringCard.force = 1.0
stringCard.duration = 1.5
stringCard.delay = 1.0
stringCard.animate()
})
stringCard.animate()
However not sure why it is - will be thankful if anyone can explain, thank you.
So I am trying to make chained animation with a view moving in, and then after sometime fading out, however I am getting strange results - view is moving in, and then moving out (as if it was animateTo) and in the same time fading out. Here is the code:
If i am doing only the fade in/fade out everything works good, or if i am doing something like this:
Everything works great also (move in, then move out). Is it some kind of unexpected behavior here or am I doing something wrong?