What steps will reproduce the problem?
1. Start up a emitter which contains a PooledDisplayObjectClass
2. Change displayObjectClass to a new class
3. Should crash BitmapRenderer when attempting to draw new particles
What is the expected output? What do you see instead?
Expect to be able to change the displayObjectClass on the fly.
What version of the product are you using? On what operating system?
Please provide any additional information below.
I was able to resolve this by modifying DisplayObjectPool.reset. All I needed
to do was add _position = 0;
Original issue reported on code.google.com by jk...@oneloop.com on 13 Sep 2010 at 7:55
Original issue reported on code.google.com by
jk...@oneloop.com
on 13 Sep 2010 at 7:55