Currently, the "environment" is drawn as line segments for the obstacles (and, even now they aren't drawn well -- see #10 ). It would be good if we could import arbitrary geometric meshes to draw the agents on that environment.
First round would simply be illuminated materials.
Second round could include texture (and, generally, more advanced materials).
The big question is, should Menge be producing its own graphics engine, or is it time to tie it into something else?
Currently, the "environment" is drawn as line segments for the obstacles (and, even now they aren't drawn well -- see #10 ). It would be good if we could import arbitrary geometric meshes to draw the agents on that environment.
First round would simply be illuminated materials. Second round could include texture (and, generally, more advanced materials).
The big question is, should Menge be producing its own graphics engine, or is it time to tie it into something else?