The Simulator wasn't setting agent velocity upon time advancement. It now does so.
Ancillary to this:
1) Added print out of speed in the example executable.
2) Added Vector3.Length().
3) Corrected a project configuration to support 64-bit MengeCore.dll.
The
Simulator
wasn't setting agent velocity upon time advancement. It now does so.Ancillary to this: 1) Added print out of speed in the example executable. 2) Added
Vector3.Length()
. 3) Corrected a project configuration to support 64-bit MengeCore.dll.