Open gaejuck opened 4 months ago
I think there are some maps that can't be loaded after the 64-bit update. It could be related to SF2, so I wrote an issue.
the server just stops when unload the bosses before the map change?
Server logs will not be wrote after the log listed above.
My server crashed too. Here's the error log.
L 05/06/2024 - 00:06:21: [SM] Exception reported: Invalid Handle ee1008e3 (error: 3)
L 05/06/2024 - 00:06:21: [SM] Blaming: sf2.smx
L 05/06/2024 - 00:06:21: [SM] Call stack trace:
L 05/06/2024 - 00:06:21: [SM] [0] ArrayList.Length.get
L 05/06/2024 - 00:06:21: [SM] [1] Line 950, /home/test/GitHub/SF2/addons/sourcemod/scripting/include/sf2/profiles/profiles.inc::StopAllSounds
L 05/06/2024 - 00:06:21: [SM] [2] Line 53, sf2/npc/npc_creeper.sp::Despawn_Statue
L 05/06/2024 - 00:06:21: [SM] [3] Line 382, sf2/npc.sp::NPCOnDespawn
L 05/06/2024 - 00:06:21: [SM] [4] Line 267, sf2/npc.sp::EntityDestroyed
L 05/06/2024 - 00:06:21: [SM] [6] Call_Finish
L 05/06/2024 - 00:06:21: [SM] [7] Line 2637, /home/test/GitHub/SF2/addons/sourcemod/scripting/sf2.sp::OnEntityDestroyed
L 05/06/2024 - 00:06:21: [SM] [9] RemoveEntity
L 05/06/2024 - 00:06:21: [SM] [10] Line 277, sf2/methodmaps.sp::SF2NPC_BaseNPC.UnSpawn
L 05/06/2024 - 00:06:21: [SM] [11] Line 2763, sf2/npc.sp::RemoveProfile
L 05/06/2024 - 00:06:21: [SM] [12] Line 567, sf2/npc.sp::NPCRemove
L 05/06/2024 - 00:06:21: [SM] [13] Line 1198, sf2/npc.sp::NPCRemoveAll
L 05/06/2024 - 00:06:21: [SM] [14] Line 1387, /home/test/GitHub/SF2/addons/sourcemod/scripting/sf2.sp::OnMapEnd
Stack Trace:
Thread 0 (crashed):
0: 0x10
eip: 0x00000010 esp: 0xffee6efc ebp: 0x00000000 ebx: 0x120a7c20
esi: 0x18867840 edi: 0x00000000 eax: 0x120a7c24 ecx: 0x1ec36818
edx: 0x1aa58368 efl: 0x00010292
ffee6efc c0 20 2f df 24 7c 0a 12 40 78 86 18 40 80 fb 1e . /.$|..@x..@...
ffee6f0c 00 d7 1b f3 c0 81 47 18 c0 78 02 0f 28 6f ee ff ......G..x..(o..
ffee6f1c c0 c7 f4 f7 40 80 fb 1e 00 07 d2 f7 e0 1c 27 1f ....@.........'.
ffee6f2c 27 ac db f7 '...
Found via instruction pointer in context
1: libc.so.6!__libc_free + 0x87
eip: 0xf7dbac27 esp: 0xffee6f30 ebp: 0x00000000
ffee6f30 e0 f7 61 ee 92 00 00 00 40 78 86 18 40 78 86 18 ..a.....@x..@x..
ffee6f40 e0 1c 27 1f ec 1c 27 1f ec 1c 27 1f b2 1e 2f df ..'...'...'.../.
ffee6f50 20 7c 0a 12 40 78 86 18 dc 6f ee ff ac ce 34 df |..@x...o....4.
Found via stack scanning
2: cbasenpc.ext.2.tf2.so + 0x9beac
eip: 0xdf34ceac esp: 0xffee6f60 ebp: 0xffee6fdc ebx: 0xdf2f1eb2
esi: 0x120a7c20 edi: 0x18867840
Found via call frame info
And some more, this is from memory dump, thread 0 (all garbage data removed)
les/tf/addons/so
urcemod/plugins/
sf2_gaben_ext_ab
ilities_update.s
mx..h...X`......
psf2.smx::.89985
2.OnRemove......
.security_entity
_limit.smx::OnEn
tityDestroyed.ty
_limit.s.h.2....
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....slender_cont
ainmentbreach_v2
a...............
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........oot3d_hy
rule_ctcfix1....
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............maps
/oot3d_hyrule_ct
cfix1.bsp.......
Also i have a problem with CBaseNPC when it crashes the server after running quit
command. But that one doesn't seem to happen when just changing maps.
When I'm playing Slender, if the server map change, the can't go next the steps after unloading SF2 bosses and the server is unresponsive.
SourceMod Version Information
Metamod:Source Version Information
Additionally, it's running in linux server