Open raytsang opened 3 months ago
Thanks for submitting this! I remember the gyro support was one of the later things I did on the project, and it was experiencing more issues than some of the other, simpler inputs.
Unfortunately at the moment I'm not working a lot with Unity or this package, but sometime soon I may be able to take a look at it. It may be worth taking a look at this fork which is being more actively maintained.
That would be great, thank you!
在 2024年4月30日週二 23:12,Malcolm Anderson @.***> 寫道:
Thanks for submitting this! I remember the gyro support was one of the later things I did on the project, and it was experiencing more issues than some of the other, simpler inputs.
Unfortunately at the moment I'm not working a lot with Unity or this package, but sometime soon I may be able to take a look at it. It may be worth taking a look at this fork https://github.com/thomasduhamel/Switch-Controller-for-Unity which is being more actively maintained.
— Reply to this email directly, view it on GitHub https://github.com/Meorge/JoyConUnityInputSystem/issues/4#issuecomment-2085607120, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAK5YLH7FYEXHMZO4UDYAGTY76YGRAVCNFSM6AAAAABG72VWPCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAOBVGYYDOMJSGA . You are receiving this because you authored the thread.Message ID: @.***>
i have the same issue, but not just with gyro!! one joycon has much higher input latency than the other, with *all* inputs fairly delayed compared to the second.
for me, the right Joy-Con is much laggier than the left Joy-Con. it's inconsistent, though—sometimes the latency goes away entirely after re-connecting.
https://github.com/Meorge/JoyConUnityInputSystem/assets/1432620/09363df5-73ee-4cad-b4db-0624c5c70774
It is the Test3.scene and modify the GyroRotate.cs to the following to separate left and right joycon: