There was an issue where if you replaced a room's data with the goto trick and another room changed another one (or changed the LevelRoom) those rooms would be swapped, since the room swap checker code was incorrectly checking for the award seed of the rooms, instead of the spawn seed.
Also fixed 2 instances of trying to use room instead of shared.Room
There was an issue where if you replaced a room's data with the goto trick and another room changed another one (or changed the LevelRoom) those rooms would be swapped, since the room swap checker code was incorrectly checking for the award seed of the rooms, instead of the spawn seed.
Also fixed 2 instances of trying to use room instead of shared.Room