Open filloax opened 2 years ago
StageAPI requires you to set a list of all room types where the grid overriding behavior should take place, both base game and custom room types. I know this is an old issue but are you sure it wasn't that? Had a similar issue for Boiler where I forgot to set the grid overriding in Dry Rooms.
Alt rocks (like pots, skulls, mushrooms) behavior should be overridden in custom stages, and usually is, but it seems that sometimes that doesn't happen, and while the custom stage's skin gets correctly applied the original behavior still happens: spawning explosions, pills, etc.
Couldn't seem to find a specific reason why that happens, only that it could happen more easily in special rooms (but not completely sure about that).