Mephi00 / v-rising-wine-docker-image

MIT License
53 stars 32 forks source link

Can this server run on a headless server? I am getting GPU-related errors on the host #21

Closed JustEnoughDucks closed 2 years ago

JustEnoughDucks commented 2 years ago

I am trying to run a server for v-rising on my headless linux server like I do for Valheim.

I tried setting it up, but I get a ton of graphics rendering related errors like Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 when trying to connect on my desktop. I don't see a reason the server should have to do any rendering itself.

Here is the log file:

Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[----] Download complete.
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676
-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x61) downloading, progress: 23.37 (328985575 / 1407536105)
 Update state (0x41) staging, progress: 61.17 (861044197 / 1407536105)
 Update state (0x41) staging, progress: 100.00 (1407536105 / 1407536105)
 Update state (0x41) staging, progress: 100.00 (1407536105 / 1407536105)
 Update state (0x81) verifying update, progress: 0.37 (5209975 / 1407536105)
 Update state (0x81) verifying update, progress: 29.73 (418410001 / 1407536105)
 Update state (0x81) verifying update, progress: 65.95 (928207585 / 1407536105)
 Update state (0x81) verifying update, progress: 99.36 (1398531171 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
 Update state (0x101) committing, progress: 0.00 (0 / 1407536105)
Success! App '1829350' fully installed.
Using env vars for ServerGameSettings
Using env vars for ServerHostSettings
127
wine: created the configuration directory '/home/steam/.wine'
_XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
0012:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0012:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa}
0012:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002
0012:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0012:err:ole:get_local_server_stream Failed: 80004002
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa}
0014:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002
0014:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0014:err:ole:get_local_server_stream Failed: 80004002
Could not find Wine Gecko. HTML rendering will be disabled.
Could not find Wine Gecko. HTML rendering will be disabled.
wine: configuration in L"/home/steam/.wine" has been updated.
Initialize engine version: 2020.3.31f1 (6b54b7616050)
[Subsystems] Discovering subsystems at path Z:/home/steam/Steam/steamapps/common/VRisingDedicatedServer/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5233:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5233:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM default
FMOD initialized on nosound output
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
WARNING: Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.845700 ms
Bootstrap - Time: 2022-07-21 17:09:14, Version: VRisingServer v0.5.42600 (2022-07-08 08:30 UTC) (Release)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

SLS_COLLECTIONS_CHECKS defined.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

System Information:
processorFrequency: 3700
deviceModel: Wine (The Wine Project)
operatingSystem: Windows 7  (6.1.0) 64bit
processorType: AMD Ryzen 7 2700X Eight-Core Processor
processorCount: 16
systemMemorySize: 33071
graphicsDeviceName: Null Device
graphicsDeviceType: Null
graphicsDeviceVendor: Unity Technologies
graphicsDeviceVendorID: 0
graphicsDeviceVersion: NULL 1.0 [1.0]
graphicsMemorySize: 128
graphicsMultiThreaded: False
graphicsShaderLevel: 50
maxTextureSize: 4096
CPU Score: 11100 (WOW)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

ProjectM.ClientSettings - Error while trying to load settings from file. File not Found! (Z:/home/steam/Steam/steamapps/common/VRisingDedicatedServer/VRisingServer_Data/StreamingAssets\Settings\ClientSettings.json)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.Shared.SettingsBase:TryLoadJsonFile(String, Boolean, Boolean)
ProjectM.Shared.SettingsBase:.ctor(String, Boolean, Boolean)
ProjectM.ClientSettings:.ctor()
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Loaded ClientSettings:
{
  "General": {
    "ServerPath": "VRising.exe",
    "PlatformNotificationPosition": 2,
    "NewsURL": "https://client.vrising.net/live/news.json",
    "OfficialServersURL": "https://client.vrising.net/live/official.txt",
    "BannedServersURL": "https://client.vrising.net/live/banned.txt",
    "ServerInfoURL": "https://client.vrising.net/live/server-info.txt",
    "ServerPartnerURL": "https://www.g-portal.com/vrising",
    "ServerInstuctionsURL": "https://github.com/StunlockStudios/vrising-dedicated-server-instructions",
    "BranchOverride": "",
    "EnableConsole": false,
    "ConfineCursorToWindow": false
  },
  "Sound": {
    "Threaded": true,
    "DisableAllSounds": false,
    "DisableMusic": false,
    "MonoSound": false,
    "SoundInBackground": true,
    "UsePushToTalk": true,
    "VOIPAutojoin": true,
    "Driver": "",
    "MasterVolume": 1.0,
    "MusicVolume": 1.0,
    "SoundEffectsVolume": 1.0,
    "AmbienceVolume": 1.0,
    "VoiceOverVolume": 1.0,
    "UIVolume": 1.0,
    "VOIPVolume": 0.66
  },
  "Interface": {
    "Language": null,
    "VideoPlayMode": 0,
    "SteamerMode": false,
    "ShowGlobalChat": true,
    "ShowChatTimeStamps": true,
    "LockMinimapRotation": true,
    "BuildMenuFadeOut": false,
    "ShowMenuShortcuts": true,
    "ChatSize": 16.0,
    "SteamRichPresenceEnabled": true,
    "ToggleEquipMode": true,
    "AllowFriendsToJoinThroughSteam": true
  },
  "GameClient": {
    "UserName": "",
    "SavedCharacterName": "",
    "RecordClientReplay": false,
    "PlayLatestClientReplay": false,
    "EnableGameAnalytics": true,
    "AnalyticsEnvironment": "production",
    "CompletedTutorials": 0,
    "MaximumHandshakeAttempts": 10,
    "ConnectionTimeout": 30.0,
    "BetaInformationURL": null,
    "ServerListURL": "",
    "HasSeenCinematic": false,
    "HasCompletedFirstStartup": false,
    "EnableDebugLogsOverlayByDefault": false,
    "ServerName": "VRising Server",
    "DiscoverLocalPeers": false,
    "HideWrongVersion": true,
    "HideFullServers": false,
    "NetworkVersionOverride": -1
  },
  "GraphicSettings": {
    "Resolution": {
      "x": 0,
      "y": 0
    },
    "FPSLimitValue": 60,
    "DynamicResolutionQuality": 1.0,
    "ScreenShakeAmplitude": 1.0,
    "Brightness": 2.2,
    "FsrSharpness": 1.0,
    "FsrQualityMode": 1,
    "ClothUpdateRate": 1,
    "ClothQuality": 0,
    "AntiAliasing": 2,
    "ShadowQuality": 0,
    "AmbientOcclusionQuality": 0,
    "BloomQuality": 0,
    "VolumetricsQuality": 0,
    "TextureQuality": 0,
    "WindowMode": 1,
    "CurrentPresetMode": 0,
    "MenuFPSCapMode": 2,
    "VerticalSync": true,
    "ShouldLimitFPS": false,
    "MotionBlur": true,
    "DepthOfField": true,
    "HighQualityVegetation": true,
    "HighQualityAtmosphere": true,
    "BloodEffectsEnabled": true
  }
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Actual System Memory: 33071 Recommended: 8500
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

ProjectM.InputSettings - Error while trying to load settings from file. File not Found! (Z:/home/steam/Steam/steamapps/common/VRisingDedicatedServer/VRisingServer_Data/StreamingAssets\Settings\InputSettings.json)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.Shared.SettingsBase:TryLoadJsonFile(String, Boolean, Boolean)
ProjectM.Shared.SettingsBase:.ctor(String, Boolean, Boolean)
ProjectM.InputSystem:SetupController(ControllerType)
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

SteamPlatformSystem - Entering OnCreate!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

JsonReaderException: After parsing a value an unexpected character was encountered: G. Path 'Name', line 2, position 12.
  at Newtonsoft.Json.JsonTextReader.ParsePostValue (System.Boolean ignoreComments) [0x00000] in <00000000000000000000000000000000>:0 
  at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <00000000000000000000000000000000>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <00000000000000000000000000000000>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <00000000000000000000000000000000>:0 
  at Newtonsoft.Json.JsonSerializer.PopulateInternal (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <00000000000000000000000000000000>:0 
  at Newtonsoft.Json.JsonConvert.PopulateObject (System.String value, System.Object target, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.Shared.SettingsBase.TryLoadJsonFile (System.String path, System.Boolean logWarning, System.Boolean defaultSettings) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.Shared.SettingsBase..ctor (System.String defaultFilePath, System.Boolean loadDefault, System.Boolean applyEnvironmentVariables) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.ServerHostSettings..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.SettingsManager.VerifyServerSettings () [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.SettingsManager.get_ServerHostSettings () [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.Auth.SteamPlatformSystem.OnCreate () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world, Unity.Entities.SystemState* statePtr) [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable`1[T] types, System.Int32 typesCount) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.CustomWorldSpawning.AddSystemsToWorld (Unity.Entities.World world, ProjectM.WorldType worldType, System.Type[] systemTypes, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType, ProjectM.CustomWorld customWorld) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.Bootstrap.Unity.Entities.ICustomBootstrap.Initialize (System.String defaultWorldName) [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.DefaultWorldInitialization.Initialize (System.String defaultWorldName, System.Boolean editorWorld) [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

NullReferenceException: Object reference not set to an instance of an object.
  at ProjectM.CustomWorldSpawning.AddSystemsToWorld (Unity.Entities.World world, ProjectM.WorldType worldType, System.Type[] systemTypes, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType, ProjectM.CustomWorld customWorld) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.Bootstrap.Unity.Entities.ICustomBootstrap.Initialize (System.String defaultWorldName) [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.DefaultWorldInitialization.Initialize (System.String defaultWorldName, System.Boolean editorWorld) [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x00000] in <00000000000000000000000000000000>:0 

NullReferenceException: Object reference not set to an instance of an object.
  at GameVersionUtils.TryInitializePersistenceVersion () [0x00000] in <00000000000000000000000000000000>:0 
  at GameVersionUtils.GetOrLoadPersistenceVersion () [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.GameBootstrap.Start () [0x00000] in <00000000000000000000000000000000>:0 

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
Mephi00 commented 2 years ago

The graphic errors you are seeing are partially from wine, xvfb and the vrising server itself. All of these can however be ignored.

The issue you are having, is that a character in one of your json files is not known and the server crashes. Please check your files again and if you are using environment variables, please note that they cannot be encased in quotes.

JustEnoughDucks commented 2 years ago

You're right. It was an error in where I put quotes for my server name in the docker-compose