Open santiagorevale opened 3 years ago
Hi @santiagorevale I'm glad you like my app, however I don't really have the time anymore to actively work on it.
Feel free however to create a fork of my project if you intend to improve upon it.
Hi MerGatto, sad to hear that. I'll see what I can do. Thanks!
Hi @MerGatto ,
I was looking at your app and I really liked it. I was wondering, are you still actively developing it or you are done? It would be really nice to see it grow.
I have a few feature improvements that I believe would be key to greatly increase the pace of combat for the GM. You have tackled the initiave tracker, which is key, and you've done it beautifully. Now, I believe that the next step should be the actual combat. Here are a few ideas:
storing characters (PC/NPC) into a database (probably client-side) with an import/export option; this is key so you don't have to input them all again every time you play or every time there is a combat;
once you have the characters stored, then you can just choose from a list which ones will be included in the fight;
add a small weapons and ammunitions database with their stats;
add attributes, combat-related skills, and any other combat-related qualities for the characters (same for both PC/NPC) as well as armor value;
associate weapons+ammunition+accessories to characters;
once this is implemented, you should be able to pick an attacker and one (or more, eventually) defending characters to sort out the attack, and the tool should give you all the options you need to sort out the attack, like quick checkboxes for environmental modifiers (distance, visibility, etc.) or environmental compensations (some will be part of the character, some of the associated weapon), obstacles, situational modifiers, etc.
I really find that resolving combat takes too much time if you want to follow the rules, and when I try to simplify it, it ends up being dull.
I won't be able to help you coding, because I have no experience with Angular, but I could help you figuring out the rules, designing the database (characters, weapons, ammunition, etc.), or even sketching how screens should/could look like.
Let me know your thoughts. I really would like to take this to the next level.
Cheers, Santiago