Open yumaikas opened 1 year ago
Interesting. The REPL treats your user input as a synthetic file called /tmp/REPL.lisp
, though I don't think it should ever actually go looking for the file at that location. This is definitely a bug; thank you for bringing it to my attention!
It might not be opening it, then, but the error is still getting thrown for some reason. I fixed it locally by using std::env::tempdir
and pushing REPL.lisp
onto it. Dunno if that's the proper fix, though.
I've just pushed some fixes to master
for the way GDLisp handles file paths on Windows. You should be able to access the REPL now.
Cool, I'll take a look when I get home to confirm that this works locally for me!
Trying to get GDLisp up and running on my Windows 10 laptop, using Godot 3.5.1, and when I run GDLisp without a file argument, I get the following error:
(I added code to eprint the failed file path)
GIven that I'm running on Windows, it seems strange to be opening
/tmp/REPL.lisp
? Is this expected?