At the REPL, I'd like to be able to fire off the GDLisp compiler against files. use is the closest thing to this, but it complains if I try to use the same file twice.
The main thing I'm trying to avoid here is the cost of launching Godot each compilation using the GDLisp cli. I don't conceptualize this as an eval replacement, at least for now.
At the REPL, I'd like to be able to fire off the GDLisp compiler against files.
use
is the closest thing to this, but it complains if I try to use the same file twice.The main thing I'm trying to avoid here is the cost of launching Godot each compilation using the GDLisp cli. I don't conceptualize this as an eval replacement, at least for now.