Open Mercerenies opened 2 years ago
I've taken the time to review the warnings we currently get in Godot, and to be quite frank, they're a bit silly. There are currently (as of 531f883) 11 warnings.
cond
that didn't get optimized quite to my satisfaction, but the other is a ternary that, by design, returns a 2- or 3- dimensional vector. If we chose to fix the latter, it would just be a 'warning ignore' directive.Color
which can be used as a value-like object (Color.red
) or as a function (Color(0, 0, 0)
). This is literally built-in Godot behavior that I'm just thinly wrapping. But when I do it, it's a warning. I cannot fix this without making my system less like the Godot runtime.Deferring to 2.x
We'd like GDLisp.gd to open in Godot without any warnings. This will probably just consist of throwing up a bunch of comments telling the Godot warning engine to cool it.
Currently (#58), we can't even open GDLisp.gd in Godot, so #58 is blocking this issue.