Closed Mercerenies closed 1 year ago
deep_equal
seems to be the only new top-level built-in function. It's a worse version of my existing equal?
function, in that the former will still fail if the types are different. We'll support it, but it does not replace equal?
.
Our test suite passes without issue. We still have the question of how to conditionally (see #100) add deep_equal
, as we don't want it to break compatibility with 3.4 and older, so this issue remains open for now.
Added in a9e10db
Godot 3.5 was released today. Time to consider the consequences of supporting it directly. I have not run our current test suite against it yet, so this is mainly comments on what I think will go wrong, and then I'll add updates once I do run the tests.